Quests, combat, and everything else that's changed in Assassin's Creed Origins
Assassin's Creed's yearly entries were admirable, but by Unity it was clear that the formula had gotten a bit stale. The series took a year off to collect its bearings, and the result is the upcoming Assassin's Creed Origins, and the Egyptian setting isn't the only thing that's different this time around. Our own Louise Blain got an extended hands-on look at the game at E3 this year, and from the sounds of the video above, it sounds like everything you thought you knew about Assassin's Creed has changed.
Origins is set in a sprawling open world this time around - no more separate map screens. And rather than getting access to a map filled with icons, you'll find quests on your radar similar to games like Skyrim, and you'll use your trusty hawk to scout out the landscape for important landmarks or to track enemies. And of course, all of this is delivered in beautiful 4K on the Xbox One X. Check out the video above for a rundown for everything that's changed, or watch us play 30 minutes of the game here.
Make sure you check out our full E3 2017 schedule to stay tuned for all the details as they arrive, and check out our roundup of all the E3 2017 trailers.
Sign up to the 12DOVE Newsletter
Weekly digests, tales from the communities you love, and more
I've seen enough: Assassin's Creed Shadows will beat Black Flag as my favorite AC game as Ubisoft says it lets you "Naruto run" as the "fastest Assassin" it's ever made
Ubisoft had to "retool" the mobile game lore for Assassin's Creed Shadows, with a brand new modern narrative that "will develop over time"