PS5 disc spinning error noise has seemingly quietened down after the new update

PS5 GPU
(Image credit: Sony)

A PS5 error that made discs periodically spin at increased volumes appears to have been addressed in a new software update.

Yesterday, PlayStation released the first major PS5 update, which chiefly enabled PS4 games to be stored on extended storage devices like USB sticks. Now though, users on the PS5 subreddit are reporting that an error with the PS5 which made discs spin for no reason has been addressed.

"Yeah it's really quick and quiet now," one user wrote. "It sort of starts to spin up, but then stops itself abruptly, and then continues to spin for the same amount of time as before, but at a much much lower spin speed, so it's nowhere near as noticeable." Multiple users then replied to this initial comment, sounding off on the disc spinning having significantly reduced noise. Here at 12DOVE, a number of us have also noted that the disc spinning noise appears to have vanished as well, and it would seem this was remedied by the new software update that was just released yesterday on April 14.

It's a nice relief that the issue with the PS5's disc spinning issue appears to have been sorted out. If you weren't aware of the error beforehand, the PS5 console would periodically spin any disc inserted in the console, even if it wasn't in use, making a pretty significant amount of noise while doing so. 

Elsewhere in the newly-released update for the PS5, some 120Hz monitors can now be used in tandem with Sony's next-gen console. While the patch notes for the PS5 update made sure to mention that not all 120Hz-enabled monitors would function with the PS5, some PC monitors that support 120Hz will now give 120FPS output when used with a PS5. It's certainly a nice boost to be able to play certain PS5 games at an increased frame rate of 120FPS.

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Hirun Cryer

Hirun Cryer is a freelance reporter and writer with Gamesradar+ based out of U.K. After earning a degree in American History specializing in journalism, cinema, literature, and history, he stepped into the games writing world, with a focus on shooters, indie games, and RPGs, and has since been the recipient of the MCV 30 Under 30 award for 2021. In his spare time he freelances with other outlets around the industry, practices Japanese, and enjoys contemporary manga and anime.