PS5 3D audio is designed to make you feel like "you're actually there"

(Image credit: Sony)

Today's PS5 talk was capped off with an in-depth look at how Sony integrated what they're calling "3D audio" to make next-gen games more immersive.

PS5 lead system architect Mark Cerny says the new focus on audio in PS5 is about finding "new ways to expand and deepen gaming." Where the PS3 was "a beast when it came to audio," Cerny says "it's been tough going making forward process on audio with PS4."

That's all about to change with the PS5's new focus on making immersive audio a part of the console's architecture, which should give game developers a wider pool of resources when adding sound effects to a game.

Sony is calling this innovation the Tempest 3D Audio Tech, which Cerny says "suggests a certain intensity of experience and also hints at your presence." The "tempest engine" is based on AMD's GPU technology, and is built around SPU-like architecture, which is not dissimilar to the PS3.

"The first goal was to create audio for everyone, not just VR users or sound bar owners or headphone users. That meant audio had to be part of the console, it couldn't be a peripheral. The second goal was to support hundreds of sound sources. We didn't want developers to have to pick and choose which sounds would get 3D effects and which wouldn't. We wanted every sound in the game to have dimensionality."

Cerny says the end goal with 3D audio is to get as close as possible to making players feel like "you're actually there," or that "you've entered the matrix." With the sound of rain, Cerny says, instead of using a single rain sound, the PS5 will allow developers to incorporate "lots of 3D audio sources for raindrops hitting the ground in all sorts of locations around you."

The hope is that more dynamic ambient sounds will encourage a suspension-of-disbelief that creates deeper immersion in a game. "At some point, your brain would take a leap. You'd begin to have this feeling of real presence inside the virtual world of the game. This has the capacity to affect your appreciation of the game, just like music in a game does."

Another goal for 3D audio, Cerny says, is to make us all better at killing bad guys. Using the 2008 horror sci-fi Dead Space as an example, Cerny says it used to be hard to tell exactly where enemies were.

"Back in the day if you played the game using the TV speakers, you could tell that there was one last enemy growling and hunting you down, but it was difficult to tell quite where that enemy was," Cerny said.

"But with 3D audio with good locality, the idea is you know the enemy is precisely there. And you turn, and you take it out."

It's hard to imagine how this doesn't require a PS5 owner to have surround speakers to fully appreciate 3D audio, but it'll be exciting regardless to see - erm, hear - how much better games sound on the PS5. 

Here's what Sony had to say about how PS5 load times will give developers "freedom" to make whatever they want.

Jordan Gerblick

After scoring a degree in English from ASU, I worked as a copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. Now, as GamesRadar's west coast Staff Writer, I'm responsible for managing the site's western regional executive branch, AKA my apartment, and writing about whatever horror game I'm too afraid to finish.

Latest in Games
Jordan A. Mun looks at herself in a mirror in just a vest in Intergalactic: The Heretic Prophet screenshot
5 years after starting development, Neil Druckmann says Naughty Dog's new game Intergalactic: The Heretic Prophet is "still evolving and changing as we're making it"
Silent Hill f
After 2 years of silence, the next mainline Silent Hill game is getting a dedicated stream this week with "the latest news"
FC 25
FC 25 FUT Birthday guide and full cards list
Original Xbox console
Former Microsoft exec says the first Xbox was killed early in favor of 360 because it was "losing money left right and center," but luckily "we could afford to hemorrhage cash"
A Monster Hunter Wilds character holding binoculars.
Despite Monster Hunter Wilds suffering monstrous performance problems on PC, it still outsold the PS5 and Xbox Series X versions in the US
Jordan A. Mun looks at herself in a mirror in just a vest in Intergalactic: The Heretic Prophet screenshot
The Last of Us creator Neil Druckmann says Intergalactic: The Heretic Prophet will also be about "being lonely," as if his zombie apocalypse wasn’t isolating enough: "I really want you to be lost"
Latest in News
Jordan A. Mun looks at herself in a mirror in just a vest in Intergalactic: The Heretic Prophet screenshot
5 years after starting development, Neil Druckmann says Naughty Dog's new game Intergalactic: The Heretic Prophet is "still evolving and changing as we're making it"
Silent Hill f
After 2 years of silence, the next mainline Silent Hill game is getting a dedicated stream this week with "the latest news"
Original Xbox console
Former Microsoft exec says the first Xbox was killed early in favor of 360 because it was "losing money left right and center," but luckily "we could afford to hemorrhage cash"
A Monster Hunter Wilds character holding binoculars.
Despite Monster Hunter Wilds suffering monstrous performance problems on PC, it still outsold the PS5 and Xbox Series X versions in the US
Jordan A. Mun looks at herself in a mirror in just a vest in Intergalactic: The Heretic Prophet screenshot
The Last of Us creator Neil Druckmann says Intergalactic: The Heretic Prophet will also be about "being lonely," as if his zombie apocalypse wasn’t isolating enough: "I really want you to be lost"
A screenshot of Jordan drinking a soda during the reveal trailer for Intergalactic: The Hertic Prophet.
Intergalactic: The Heretic Prophet is "a game about faith and religion," which Neil Druckmann jokes will surely get less hate than The Last of Us 2