The new Prince of Persia game has the backing of the series' original creator, despite a mixed reception.
In a blog post, Jordan Mechner, who created Prince of Persia in 1989, helped Ubisoft reboot it in 2003 and wrote Disney's 2010 film adaptation, said that he'd been "eagerly awaiting" the announcement, and was "thrilled and delighted" to get to see more of the project.
That project is The Lost Crown, which Mechner describes as "a fresh beginning" for the series. He also says that he's been attached to the project in some form for "over three years from pre-conception to full beta." He has, however, been working with the team at Ubisoft Montpellier for far longer than that, since 2017's cancelled Prince of Persia game.
The Lost Crown offers a slight twist on previous Prince of Persia games, with a return to 2D gameplay. Mechner says that's evidence of Montpellier's efforts to "finally crack the challenge of reinventing POP for a new generation," although that seems to have come at the expense of the old generation.
The Prince of Persia subreddit isn't exactly impressed with the new game, with much of the negative sentiment stemming from the fact that The Lost Crown's protagonist isn't the titular prince, but a warrior serving him. Other concerns circle the art style, and more still the presentation of the trailer.
That last one probably isn't a long-term concern, but disagreement around the game remains, and there's definitely a hope that Mechner's comments will help alleviate some of the bigger issues that some fans have with the game. We're also set to learn more about The Lost Crown at the Ubisoft Forward on Monday, so hopefully that will do more to allay some of those fears.
Haven't you heard? Prince of Persia is a Metroidvania now.
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I'm GamesRadar's news editor, working with the team to deliver breaking news from across the industry. I started my journalistic career while getting my degree in English Literature at the University of Warwick, where I also worked as Games Editor on the student newspaper, The Boar. Since then, I've run the news sections at PCGamesN and Kotaku UK, and also regularly contributed to PC Gamer. As you might be able to tell, PC is my platform of choice, so you can regularly find me playing League of Legends or Steam's latest indie hit.