Pre-E3 06: .hack//G.U.
PS2: Online, offline - the fake virtual world is back with more conspiracies and action than ever
A computer virus infects a massively multiplayer online game - and people start collapsing in the real world. When your online game is so addictive that gamers can't stop playing - and you start paying the price in comatose players - it's conspiracy time. The real-world cover-up begins to blend together with the mystery inside the game. Soon, players are banding together to get to the bottom of it all, and discovering that a psychotic programmer may be to blame. That's the story of the original .hack, released over four volumes a few years ago. And it looks like the sequel is primed to cover similar ground.
In a PlayStation 2 game that simulates the world of an online RPG of the near future, nothing is exactly as it seems. The original got a little predictable, though - gameplay-wise, that is. As the story became addictive, the gameplay slid into neutral. This time, though, the developers are working to ensure that doesn't happen again. Best news: .hack//G.U. is broken into three volumes, not four, which should keep things from getting stretched too thin. Now that we've finally got a chance to get our hands on it, it's obvious that the developers are looking for ways to deepen the illusion - that you're playing an online game and that the fates of real people are at stake. That's the very thing which sets .hack apart.
Sign up to the 12DOVE Newsletter
Weekly digests, tales from the communities you love, and more













A GTA streamer is trying to beat every single 3D entry without dying, and in 33 hours he's made it as far as San Andreas but keeps getting caught in Vice City purgatory

Naughty Dog has done it: it's remastered the PS5 controller with a Last of Us-themed DualSense announcement 24 hours after Neil Druckmann dashed our hopes for The Last of Us 3