Why you can trust 12DOVE
But for some of us, the stingy, awkward control and bland rooms aren't enough to keep our minds off Vanessa. Her habitual dancing and gyrating to the ever-present techno music is eyeball alcohol, and even if the visuals are simple, they do convey a bleak, machine-ruled future that operates in terms of black and white. It's a simple but effective style that goes hand in hand with the game's straightforward but workable gameplay. Or maybe we're just reaching really, really far to say something nice about a pretty girl.
More info
Genre | Action |
Description | Talk about style over substance; the surroundings and heroine are far more interesting than the tedious running and gunning. |
Platform | "GameCube" |
US censor rating | "Teen" |
UK censor rating | "" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |
A fomer Executive Editor at GamesRadar, Brett also contributed content to many other Future gaming publications including Nintendo Power, PC Gamer and Official Xbox Magazine. Brett has worked at Capcom in several senior roles, is an experienced podcaster, and now works as a Senior Manager of Content Communications at PlayStation SIE.

Blood of Dawnwalker devs explain how the vampire RPG's "narrative sandbox" builds on what they were "known for crafting" in games like The Witcher 3

Persona and Metaphor: ReFantazio composer's new JRPG gets a Steam Next Fest demo, and it's basically a turn-based Metal Gear Solid

Avowed is nothing like Bethesda's RPGs, but The Elder Scrolls 6 should take inspiration from its combat