Xbox One Features
Latest Xbox One Features

The best JRPGs to play in 2025
By Heather Wald last updated
Best List From Metaphor: ReFantazio to Dragon Quest 11, these are the best JRPGs you can play today

Fallout 5: Everything we know so far, and what we hope to see
By Heather Wald last updated
Guide Fallout 5 is on its way, so here's everything you need to know about the upcoming Bethesda game

The 20 best anime games to play in 2025
By Jordan Gerblick, Marloes Valentina Stella last updated
Best List From Genshin Impact to Dragon Ball FighterZ, here are the 20 best anime games to play right now

With two not-so secret weapons up its sleeve, Little Nightmares 3 is shaping up to be the "charming horror" event of 2025
By Jasmine Gould-Wilson published
Big in 2025 | As Supermassive Games leads the charge, Little Nightmares 3 is breaking new ground for the horror series

Meet Elden Ring's new community hero, the Elder Lord, a 72-year-old gamer with over 700 hours and New Game+7 beaten: "It was impossible, but I did it anyway"
By Austin Wood published
Feature "Once I beat the Elden Beast and Radagon, I felt like anything was possible"

"If your cake is trash, nobody wants to eat it": At a tough time for Destiny 2, Bungie drops an Exotic mission promising vampire vibes, a cool shotgun, and a finale with bite
By Austin Wood published
Feature Interview | The making of Kell's Fall, the core of Act 3 of Destiny 2's Episode 2: Revenant

I'm sure Sniper Elite Resistance is great for stealth stars, but I turned it into a Nazi-blasting horde shooter and have zero regrets
By Jasmine Gould-Wilson published
Big in 2025 | No autosave? No problem

Goal Oriented: How do developers invent their own sports – even when they're not too fond of the real thing?
By Alex Spencer published
Feature Feature | "What I've realised is that any turn-based strategy game, like a Fire Emblem or XCOM, those are basically sports games"

What makes a Suda51 game? "Mainly pro wrestling," he says, and Grasshopper's new game couldn't avoid it if they tried
By Oscar Taylor-Kent published
Interview Interview | "I try to think about 'how video games are supposed to be', and then avoid that as much as I can": Suda51 talks his approach to developing cult classics, and what he's learned after 27 years at Grasshopper Manufacture

Indie devs discuss why low-poly works so well for horror: "I actually think those limitations encourage weird, unique compromises"
By Alan Wen published
Feature Feature | The indie developers of Back In 1995, Fear The Spotlight, and Crow Country on channelling PS1-era aesthetics in horror games to create the perfect combination of nostalgia and dread
Sign up to the 12DOVE Newsletter
Weekly digests, tales from the communities you love, and more