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The best Xbox Game Pass deals in March 2025
By Rosalie Newcombe last updated
Deals We're rounding up all the latest Xbox Game Pass Ultimate prices and deals for big savings on your membership.

Baldur's Gate 3 director Swen Vincke gives his official approval to the Stardew Valley mod that brings the D&D RPG to Pelican Town
By Anna Koselke published
News "So much love went into this"

Marvel Rivals ranks and competitive mode explained
By Will Sawyer last updated
Guide Here's how competitive ranked matches work in Marvel Rivals and what the rewards are

Balatro creator started "properly playing the game myself about a week before launch" and had "a pretty emotional moment" where he realized it's "actually fun"
By Kaan Serin published
News Well, of course

The Witcher 3 lead says "not many games" were trying to match the RPG back in 2015, and that meant "there was a risk" to making it in the first place
By Kaan Serin published
News CDPR's big risk paid off

The Witcher 3 dev says his new vampire RPG Blood of Dawnwalker wants to challenge genre conventions, but only if "we're changing them to actually achieve some goal"
By Scott McCrae published
News "Sometimes even very mild changes can be extremely controversial to people"

The Witcher 3 devs created a Jekyll & Hyde-style character for their new vampire RPG "because nobody yet has done that"
By Scott McCrae published
News Split fiction

Oh no, Monster Hunter Wilds is so good that I'm already counting the days until its inevitable Master Rank expansion
By Austin Wood published
Feature I've never wanted an Iceborne or Sunbreak-style DLC more

Balatro creator initially considered a Steam release in part to help "get a game developer job somewhere," and after 5 million sales I'd say he found one
By Scott McCrae published
News "All I knew about Steam is that there were about a million games on there and that very few could realistically make a living"

From "I stopped working on the project entirely" to "we are so back," Balatro creator says the roguelike's development was always about passion and taking breaks was essential
By Scott McCrae published
News The momentum from this break led the developer to consider publicly releasing a game for the first time
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