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Like A Dragon: Pirate Yakuza is longer than the last Yakuza spin-off, but it's not the dev's fault: "The volume increased by itself"
By Kaan Serin published
News What else do you expect from Yakuza games?
Metaphor: ReFantazio director wants to turn it into "Atlus' third RPG series after Shin Megami Tensei and Persona"
By Kaan Serin published
News A Metaphor sequel gets more likely every day
In 1997, Hideo Kojima said the "one thing" he wanted to avoid in Metal Gear Solid was "tedious" cutscenes with characters "blabbering at each other for 4 or 5 minutes"
By Issy van der Velde published
News If only he knew what his future would be
Dragon Quest 3 lead Yuji Horii once said that the original JRPG "had to be four times as interesting as DQ1," otherwise "people wouldn't say it was fun"
By Alex Raisbeck published
News "They'd say it was boring if it was just the same."
Almost 100GB of classic Halo content has leaked online, including the 1999 demo from when the legendary FPS was in third person
By Kaan Serin published
News After multiple members of the Digsite modding team quit
After winning big at The Game Awards and taking hours of our time in 2024, Balatro creator reveals their "most productive night" resulted in one of the game's most satisfying features
By Issy van der Velde published
News It's the little things that make a big difference
"A lot of people were really p*ssed off": Suda51 talks his early career, and whether he'll return to narrative-heavy games – "I do think about it a lot"
By Oscar Taylor-Kent published
Interview Interview | From Super Fire Pro Wrestling and The Silver Case to No More Heroes, Suda51 reflects on how to make an impact
"We were honouring Sonic's holistic history which includes both designs": 13 years on, Takashi Iizuka reveals why Sonic Generations need twice the 'hogs
By Nick Thorpe published
Interview Feature | The Making of Sonic Generations – Retro Gamer talk with Sonic Team creative director Takashi Iizuka about the game's original 20th anniversary release
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