Nintendo Switch News
Latest Nintendo Switch News

It took Skyrim players nearly 15 years to discover ingenious loot hack that completely changes the game and, uh, requires you to desecrate a couple corpses
By Ashley Bardhan published
News This is a pretty good trick, if you can stomach it

An AI's mission to 'teach' itself Pokemon Red is going as well as you think - after escaping Cerulean City after tens of hours, it went right on back
By Issy van der Velde published
news Even fish can play Pokemon better

Pokemon Legends Z-A's visuals aren't "great" say former Nintendo marketing leads, but hope Switch 2 could allow Game Freak to "go back to the drawing board" and add more detail to future RPGs
By Catherine Lewis published
News With Legends: Z-A, Kit Ellis thinks "what we're seeing is mostly what we're going to get"

Suikoden lead hopes to expand the cult JRPG series "beyond where it ended" and would happily follow Zelda to the silver screen: "If you have any friends in Hollywood, please let us know"
By Iain Harris published
News In the meantime, you've got a mobile game, anime, stage play, concert, and manga to look forward to

Baldur's Gate 3 director Swen Vincke gives his official approval to the Stardew Valley mod that brings the D&D RPG to Pelican Town
By Anna Koselke published
News "So much love went into this"

Balatro creator started "properly playing the game myself about a week before launch" and had "a pretty emotional moment" where he realized it's "actually fun"
By Kaan Serin published
News Well, of course

The Witcher 3 lead says "not many games" were trying to match the RPG back in 2015, and that meant "there was a risk" to making it in the first place
By Kaan Serin published
News CDPR's big risk paid off

Balatro creator initially considered a Steam release in part to help "get a game developer job somewhere," and after 5 million sales I'd say he found one
By Scott McCrae published
News "All I knew about Steam is that there were about a million games on there and that very few could realistically make a living"

From "I stopped working on the project entirely" to "we are so back," Balatro creator says the roguelike's development was always about passion and taking breaks was essential
By Scott McCrae published
News The momentum from this break led the developer to consider publicly releasing a game for the first time
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