Pirates of the Caribbean: At World's End
Play as Jack Sparrow, now with real dreadlock physics
Even though we only saw bits from Dead Man's Chest, we can easily say this version is trying to capture the excitement of the films much more than last year's effort. Levels are put together like elaborate set pieces, designed to emulate precise moments of the second and (yet to be released) third movies. We all remember the ginormous Kraken attacking the Black Pearl near the end of Chest, right? Well that's a level here, with you guiding Jack through the ship's innards as scores of slimy tentacles probe around, searching for a meaty treat.
Even though we only saw bits from Dead Man's Chest, we can easily say this version is trying to capture the excitement of the films much more than last year's effort. Levels are put together like elaborate set pieces, designed to emulate precise moments of the second and (yet to be released) third movies. We all remember the ginormous Kraken attacking the Black Pearl near the end of Chest, right? Well that's a level here, with you guiding Jack through the ship's innards as scores of slimy tentacles probe around, searching for a meaty treat.
To break up the incessant, excessive button mashing, At World's End has thrown in some light puzzle and platforming elements. To fend off the kraken, for example, Jack has to sneak past the tentacles, dip his sword in oil, light it up and set off a cannon that's aimed directly at the cantankerous beast. A few more shots from carefully placed artillery and it'll back off, letting you move above deck.
To break up the incessant, excessive button mashing, At World's End has thrown in some light puzzle and platforming elements. To fend off the kraken, for example, Jack has to sneak past the tentacles, dip his sword in oil, light it up and set off a cannon that's aimed directly at the cantankerous beast. A few more shots from carefully placed artillery and it'll back off, letting you move above deck.
Sign up to the 12DOVE Newsletter
Weekly digests, tales from the communities you love, and more
A fomer Executive Editor at GamesRadar, Brett also contributed content to many other Future gaming publications including Nintendo Power, PC Gamer and Official Xbox Magazine. Brett has worked at Capcom in several senior roles, is an experienced podcaster, and now works as a Senior Manager of Content Communications at PlayStation SIE.

Lumiose City is going through an "urban redevelopment plan" in Pokemon Legends Z-A, and I bet it has something to do with the 1100lbs battles on its rooftops

In classic Nintendo fashion, the latest Pokemon Legends Z-A reveal left out the best part: the Lumiose City map looks great after a massive overhaul in the 12 years since X and Y