Phantom Blade Zero
Latest about Phantom Blade Zero
Phantom Blade Zero dev says it's not just Black Myth: Wukong, the Chinese console boom has been building: "We've wanted to make these kinds of games from the beginning"
By Catherine Lewis published
News "We simply weren't able to make console games" in the past, says S-Game's CEO
Phantom Blade Zero producer reckons cultural differences are "an advantage, not a disadvantage" since games like Black Myth: Wukong are "fresh"
By Kaan Serin published
News CEO Liang Qiwei says "players will perceive unfamiliar themes as something fresh"
Phantom Blade Zero dev debunks claims it said "nobody needs that platform" over Xbox release reports, says it hopes to be "accessible to everyone"
By Iain Harris published
News There's hope for Xbox fans yet
Phantom Blade Zero's director says the fast-paced action RPG isn't "another Soulslike" because the developer isn't trying to ape FromSoftware games
By Hirun Cryer published
News It also doesn't feature respawning enemies after checkpoints and deaths
Phantom Blade Zero is not a Soulslike - it's an irresponsibly fast action RPG that's somehow become one of my Summer Game Fest favorites
By Austin Wood published
Preview Preview | A few boss fights in Phantom Blade Zero was all the convincing I needed
Sekiro-style Phantom Blade 0 will have soulslike elements, but it's "not going full throttle on difficulty"
By Anne-Marie Ostler published
news "The idea is that you don't need lightning reflex or supersonic finger movements to find fun in the game"
The incredible-looking Phantom Blade 0 is a semi-open-world "rebirth" of a $7 indie JRPG
By Dustin Bailey published
News This is one heck of a glow-up
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