Payday 3 skills, skill tree and skill points explained
We explain the skill tree in Payday 3, as well as how you can respec your skill points and research new skills
Payday 3 skills and the skill tree are essential to understand if you're going to thrive in Payday 3, as these skills provide new powers and abilities that can provide a massive advantage, especially if you know how to apply and respec them depending on what heist you're about to go into, and how you want to handle it.
Having played through the game myself for a while, I'll take you through the basics of the Payday 3 skill system, along with how you can get more points, how you research skills, and how you can generally make a hired goon of the highest order.
How do Payday 3 skills and skill points work?
The Payday 3 skill system works as follows:
- Players select what skills they want to "research" from the skill tree, found in the loadout menu.
- Experience gained in heists is then converted into "research."
- When fully researched, the skill can now be selected by putting a skill point into it.
- You can also deselect a skill at any time and put that point into something else, allowing you to respec.
- You gain more skill points as you gain more Infamy, done by completing the challenges displayed in the main menu.
This is a slightly more complex system than it probably needs to be, but the upshot is that you should pick all the skills you're most interested in straight away and start researching those (if you don't pick any, it just works down the list in the order they're displayed).
You're much more likely to be limited by skill points than the amount of researched skills you can have. Even when you max out your infamy, you only get 21 skill points, so you'll never have a full range of skills or anything close to it. Instead, you'll need to carefully pick and choose - go for stealth and hacking skills if you're interested in going quiet, or go for armor and weapon skills if you intend to go in guns a-blazing.
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Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.