Payday 2 publisher Starbreeze might not last another year if additional funding can't be found

Payday 2 publisher Starbreeze recently released a Q1 2019 financial report (via MCV) which reveals the studio has experienced significant losses in sales, and may not last through the next 12 months unless it finds additional funding. 

Starbreeze has been having difficulties for quite some time, with 2018 seeing its project Overkill’s The Walking Dead get cancelled and withdrawn from Steam following disappointing sales and the loss of backing from Skybound Entertainment. The studio then went under reconstruction in December 2018 in a bid to recover, but, as the report shows, it’s still far from being stable. 

“The company currently lacks sufficient secured funds to continue operating for the coming 12 months,” Starbreeze states in the report, “and a liquidity shortfall is expected before mid-year 2019 if no additional funds are provided.” 

Starbreeze CEO Mikael Nermark outlined in the report how the studio was being hit the hardest, and pointed to lower net sales and higher administrative costs related to the reconstruction and the negative accounting effect of the sale of its latest title System Shock 3. 

“My main task is to secure financing for the company’s future operations. This involves both long-term financing we can use to build the Starbreeze of the future,” Nermark stated, “but also making sure that the assets we have determined are unrelated to the core business are managed in a commercially viable way.” 

In the close of Nermark’s statement, the CEO revealed all is not lost yet thanks to the studios strongest asset Payday, which could help to keep Starbreeze afloat while it tries to acquire more funding: “We are in a challenging situation. I stand united with the entire Starbreeze team in the efforts to get the business in order. We have a very strong asset in Payday, which is the foundation upon which we will build Starbreeze future.”

Heather Wald
Senior staff writer

I started out writing for the games section of a student-run website as an undergrad, and continued to write about games in my free time during retail and temp jobs for a number of years. Eventually, I earned an MA in magazine journalism at Cardiff University, and soon after got my first official role in the industry as a content editor for Stuff magazine. After writing about all things tech and games-related, I then did a brief stint as a freelancer before I landed my role as a staff writer here at 12DOVE. Now I get to write features, previews, and reviews, and when I'm not doing that, you can usually find me lost in any one of the Dragon Age or Mass Effect games, tucking into another delightful indie, or drinking far too much tea for my own good. 

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