Parabellum
Prepare for war in Germany's answer to Counter-Strike
After the presentation, it was time to get bloody. Jumping onto a server packed with hardened testers, we were surprised to find how quickly we became accustomed to the game’s intuitive interface and welcoming gameplay.
Each round began with a loadout phase. Rather than using Counter-Strike’s familiar credit system, Parabellum places no restrictions on your choice of weapons and equipment. If something fits into your size-sensitive inventory, you can carry it - a feature that could well help prevent the uphill struggle faced by Counter-Strike teams who haven’t registered a victory for two or three rounds and are short on cash.
While the action felt very much like Counter-Strike - though with considerably less satisfying weapons - it was the strategic elements that proved of most interest. As my team-mates and I moved our squads around the tactical grid of New York, a fascinating game of cat-and-mouse unfolded as we and the enemy charged towards the strategic locations in order to gain a valuable tactical foothold.
Thankfully, however, these strategic moments were kept brief by a stringent time limit that had us quickly back in the danger zone for some more shooting mayhem.
Sign up to the 12DOVE Newsletter
Weekly digests, tales from the communities you love, and more
Palworld developer Pocketpair opened its publishing arm only one week ago, and it's already received 150 pitches: "We're determined to help as many great games get made as possible"
GTA 6 will run at 30fps on console, former GTA 5 and Red Dead Redemption 2 animator expects, and your best shot at 60fps may be hoping for PC