Palworld type chart and all Element weaknesses
Every element weakness and resistance in Palworld is shown below
Understanding the Palworld type chart will help a lot when you battle other Pals and far deadlier Alpha Pals and bosses. Like Pokemon, each Pal has its own type which grants it particular resistances and vulnerabilities to some of the other types. Most types have only one weakness and one strength, which means they're quite simple to learn and will help you create a well rounded Palworld squad for any fight. Here's everything you need to know about all the Pal types, including a handy type chart and a list of the strengths and weaknesses of each one.
Full Palworld type chart
The full type chart for Palworld is shown above, as it appears in the tutorial (assuming you go looking for it). The arrows represent advantages and disadvantages - for example, Ground attacks do increased damage against Electric, but electric does less damage against Ground.
What should be immediately clear is that not all types are equal - Fire has two different advantages, and Neutral has no advantages whatsoever, which should already inform a few choices about the general kind of Pal party that you want to bring with you as a default. Of course, if you plan to take down any of the Palworld bosses, you can build your party accordingly to exploit their weaknesses - if you have a Dragon Pal to beat, bring a lot of Ice-types, or at least some Pals with Ice attacks!
All weaknesses and resistances in Palworld
Below we've listed all the different Palworld weaknesses and resistances based on elements, to help players who need a quick reference.
- Dark
- Good against: Neutral
- Weak to: Dragon
- Dragon
- Good against: Dark
- Weak to: Ice
- Electric
- Good against: Water
- Weak to: Ground
- Fire
- Good against: Grass, Ice
- Weak to: Water
- Grass
- Good against: Ground
- Weak to: Fire
- Ground
- Good against: Electric
- Weak to: Grass
- Ice
- Good against: Dragon
- Weak to: Fire
- Neutral
- Good against: Nothing
- Weak to: Dark
- Water
- Good against: Fire
- Weak to: Electric
It's also worth being clear that dual-type Pals have any contrary weaknesses and resistances cancel each other out. For example, a Water/Grass Element Pal won't take either extra or less damage from Fire - just a regular amount.
© 12DOVE. Not to be reproduced without permission
Sign up to the 12DOVE Newsletter
Weekly digests, tales from the communities you love, and more
Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.
This new indie D&D campaign setting brings Studio Ghibli and Zelda: Breath of the Wild aesthetics and worldbuilding to the tabletop RPG, and I'm already scheming hard as a DM
I've seen enough: Assassin's Creed Shadows will beat Black Flag as my favorite AC game as Ubisoft says it lets you "Naruto run" as the "fastest Assassin" it's ever made