How to play Palworld multiplayer

Two teams of three Pals in Pawlworld face off against each other in an arena
(Image credit: Pocket Pair)

You can play Palworld multiplayer if you want to explore, build, and collaborate with your friends in co-op. Although, with things like dedicated servers and crossplay limitations to bear in mind, there are many possibilities when it comes to playing Palworld with friends, but the process of joining other players isn't especially clear. To help you party up, I've explained how multiplayer works below, and how you can invite and join friends to go creature collecting together.

Palworld's Multiplayer explained

Palworld

(Image credit: Pocketpair)

To play Palworld multiplayer with up to three other friends online, players need to do the following:

  1. One player creates a world and sets it to multiplayer, either during world creation or in "World Settings" before re-entering.
  2. The player can then pause the game and click to reveal the Invite Code in the pause menu.
  3. Share this code to other players who wish to join.
  4. For those joining players, in the main menu there'll be an option to "Join Multiplayer Game (Invite Code).
  5. Select this and enter the code your friend gave you to join their game!

It's important to remember that at time of writing, there is no Palworld crossplay capabilities, so crossplay between Steam, PS5, and Xbox won't be possible. Still, that is promised to come in the future, so keep an ear out! 

For those who want to more emphatically set their own multiplayer experience, you should set up a Palworld dedicated server - and we have a guide on how to do just that here! 

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Joel Franey
Guides Writer

Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.