Overwatch 2 veteran makes a damning calculation about in-game rewards
Eight months of grinding for one Legendary skin
An Overwatch 2 veteran has run some sums and come up with a wild calculation.
If you have been playing Overwatch 2 since its launch last year in October, completing every weekly challenge if you went, you'd only now have accrued enough Coins to purchase one Legendary skin. No, that's not a Legendary skin bundle, but just a single top-tier character skin.
Just realized that if you've have been doing all of your weekly challenges since launch and didn't spend on any money at all for the game you would get to 1,900 coins enough now to buy a legendary skin from the shop. pic.twitter.com/dMYbXOTk3OMay 19, 2023
What's more, this would only be possible if you hadn't spent a single penny of the in-game currency whatsoever. It's pretty wild to think that a player could be grinding away for well over half a year and barely come away with one in-game skin, even if it is a Legendary-tier one.
The problem originates from the fact that you don't earn Coins from the in-game Battle Pass. Coins are only earned through weekly challenges, while Credits are earned via the Battle Pass, meaning the only method of earning Coins is forced down a sort of bottleneck as a trickle.
The reaction to the discovery isn't going down well on Twitter. "A skin!!! Not bad, after... eight months?" writes one user, while another adds, "This is criminal." Well, not literally criminal, but more the case of where the vibes feel off, and criminal.
This is just the latest wave of bad news surrounding Overwatch 2, after Blizzard announced it had cancelled the sequel's dedicated PvE mode. Despite reassurances from a senior developer that lots of PvE content would still make it into Overwatch 2, the game's player base isn't happy with the cancellation.
Check out our guide to the best free games if you're hunting for something different from Blizzard's shooter sequel.
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Hirun Cryer is a freelance reporter and writer with Gamesradar+ based out of U.K. After earning a degree in American History specializing in journalism, cinema, literature, and history, he stepped into the games writing world, with a focus on shooters, indie games, and RPGs, and has since been the recipient of the MCV 30 Under 30 award for 2021. In his spare time he freelances with other outlets around the industry, practices Japanese, and enjoys contemporary manga and anime.