Overwatch 2 beta kicks off with controversial Mercy changes
Some changes to Mercy haven't won fans over
Blizzard has marked Overwatch 2’s latest beta with a raft of hero changes, leaving Mercy players feeling particularly hard done by.
One of the main parts of Mercy’s kit targeted was her Guardian Angel ability, which allows her to fly over 30 metres to a companion swiftly. Now, you’ll automatically be launched upwards if you float the entire distance, and an animation cancel that you could use for a big vertical boost has been canned.
Blizzard has also tweaked Angelic Descent, so you’ll now be able to slow your speed down by holding down the move input. “This means you can dampen vertical knockbacks (such as Junkrat’s Concussive Mine) but also reduce the amount of height that the GA vert boost gives you,” the developer explains.
Looking at social media, it’s the first change causing a stir among fans. You’ll find multiple posts discussing the changes over on the Overwatch and Mercy Mains subreddits, though the common theme is that the healer feels clunky and awkward to play now, losing some of the character she had before. One fan does point out that the change is likely to aid accessibility, though they still suggest the change be an option rather than a mandatory part of the healer’s kit.
It remains to be seen if the change sticks, though, as players point out, Blizzard has spoken about its balancing ethos in the past. Back in May, the developer explained that the “process of change, discovery, analysis, and change is a never-ending cycle of balance,” and that, when a change is made, the team is “constantly evaluating whether those changes were effective or need more punch behind them”.
“Game balance is a marathon, not a sprint, and many more hero changes await us on the horizon,” Blizzard concluded.
Fancy getting involved? Here’s how to get into the Overwatch 2 beta.
Sign up to the 12DOVE Newsletter
Weekly digests, tales from the communities you love, and more
Iain joins the GamesRadar team as Deputy News Editor following stints at PCGamesN and PocketGamer.Biz, with some freelance for Kotaku UK, RockPaperShotgun, and VG24/7 thrown in for good measure. When not helping Ali run the news team, he can be found digging into communities for stories – the sillier the better. When he isn’t pillaging the depths of Final Fantasy 14 for a swanky new hat, you’ll find him amassing an army of Pokemon plushies.
Former GTA 6 dev says Rockstar will currently be trying to "really tighten" the game "in every corner" right now, because "90% of your work" is accounting for players who don't do as they're told
Days after shutting its AAA game studio filled with former God of War and Overwatch talent, Netflix announces a "new initiative" powered by AI