Overwatch 2 averages double the daily players of Overwatch
Overwatch 2 has a strong start to life
Overwatch 2 has more than double the daily player count than the first Overwatch had in the first month after launch.
The new information comes from Activision Blizzard's third quarter financial results for the 2022 fiscal year, published yesterday on November 7. In total, 35 million people have played Overwatch 2 since it launched over a month ago on October 4, a staggering figure for the hero shooter sequel.
As such, this means Overwatch 2 averages just over one million players per day. According to the new release from Activision Blizzard, this puts the shooter sequel at double the daily player count of the original Overwatch, when comparing the first month of the two games after launch.
This, as the publisher notes, might be chiefly due to the new free-to-play model adopted by Overwatch 2. Whereas the original shooter was a fully-priced release over six years ago in 2016, Overwatch 2 drops the premium price tag completely, allowing anyone across PC, PlayStation, Xbox, and Nintendo Switch platforms to play free of up-front charge.
This doesn't necessarily mean Overwatch 2 has been a resounding success, however. Developer Blizzard was heavily criticized by players for including mobile phone verification when the game launched, which lead to the feature being dropped entirely just a few weeks later. Bugs with heroes like Bastion were rife in the debut weeks, and players weren't happy about lore changes made for the sequel.
Considering today's news, however, with the previous news that Overwatch 2's daily player count previously doubled the original's peak, it seems the shooter sequel has definitely found a dedicated audience.
Check out our ongoing guide to all the Overwatch 2 hero changes and reworks for an up-to-date tracker.
Sign up to the 12DOVE Newsletter
Weekly digests, tales from the communities you love, and more
Hirun Cryer is a freelance reporter and writer with Gamesradar+ based out of U.K. After earning a degree in American History specializing in journalism, cinema, literature, and history, he stepped into the games writing world, with a focus on shooters, indie games, and RPGs, and has since been the recipient of the MCV 30 Under 30 award for 2021. In his spare time he freelances with other outlets around the industry, practices Japanese, and enjoys contemporary manga and anime.