Orphan totally looks like Limbo in space and the developers finally okay with that
The successfully Kickstarted, and PC and PS4-bound, side-scrolling platformer Orphan is one helluva dark game – both in its kid-tries-to-survive-an-alien invasion plot and its shadowy visuals – and it just so happens to resemble another similarly silhouetted indie – puzzle-platform curio, Limbo.
Most developers would probably give you a stern look if you compared their games to another studios' efforts, but for Brandon Goins, the one-man team behind Windy Hill Studios, the association with Playdead's dimly lit jaunt isn't one that bothers him anymore. "It was more chance than anything. I began working on the general idea of a night-time game, but my own experience as a photographer made me want the scenes to look somewhat photorealistic," he explains in a previous issue of GamesMaster. "It only looked natural when the foreground was silhouetted. Immediately I knew it looked like Limbo, and I often wonder if I would have even thought such an art style was acceptable if it hadn’t been for Limbo, but it looked good and I didn’t want to change it."
The latest issue of GamesMaster, with Deus Ex: Mankind Divided on the cover, is out now. Download it here orsubscribe to future issues.
Sign up to the 12DOVE Newsletter
Weekly digests, tales from the communities you love, and more
Dom has been a freelance journalist for many years, covering everything from video games to gaming peripherals. Dom has been playing games longer than he'd like to admit, but that hasn't stopped him amassing a small ego's worth of knowledge on all things Tekken, Yakuza and Assassin's Creed.