The Order 1886 looks unbelievably good... but how does it play?

The Order 1886 looks fucking amazing. No, really, when you see the game running it just looks head, shoulders, and jaunty hat above anything else this generation. Got a friend who is thinking of buying a PS4, and is easily impressed by graphics? Buy this game, invite them to your house, and watch how fast they run to the nearest shop to order a shiny new console. It's that good.

However, until now, myself and a number of other GR+ team members have had one, fat concern: gameplay. Is there an actual game lurking underneath all the shiny? Or is this more of a barely-interactive series of story scenes, punctuated by the occasional shooting section, as the developers begrudgingly hand control over to the player? Hmm. Well, having played a large chunk of Chapter 5 (called 'Agamemnon Rising' fact fans), I can confirm that... well, it's complicated.

From what I've seen so far, the game is a series of glorified cinematic moments that combine into a dark plot about supernatural creatures and human conspiracies in a steampunk version of Victorian-era London. The control you exert over these scenes is variable but, crucially, it's very consistent. Whether you're just pushing forward to make a moustachioed man rappel down the side of a zeppelin (mid-flight), or using a full range of third-person controls to murder up a bunch of rebels in that same zeppelin's ballroom, the game looks the same. To reiterate, that look is ‘fucking amazing'. There are no pre-rendered cut-scenes here.

The start of my demo is slow. Painfully slow. After rappelling down the side of the Agamemnon (the zeppelin this level is named after), my character - Galahad - is tasked with taking control of the vessel by murdering everyone in the cockpit. This first section is a slow tour of the airship's interior, deliberately designed to make the player gawp at how fucking amazing this game looks. Characters are eerily real, the lighting is insane, and textures are unbelievably detailed. But it's all just pushing forward and occasionally pressing the triangle button to make action happen. At one point, there's a mini-game where Galahad hacks the zeppelin's lighting system, but it's rudimentary stuff.

One slightly frothy QTE later, and the cockpit belongs to me. Now it's time to head over to the ballroom to check up on one of my allies and do a spot of rebel-killing. Sorry to sound a little vague - this section is half-way through the game, and I have no idea what's happening in the labyrinthine plot. This is a story-driven game, so Ready At Dawn are keen to keep as much under wraps as possible.

Once in the ballroom (after a pretty poor stealth section, that instantly kills you if spotted), it all kicks off. Galahad takes cover on a balcony overlooking the dignitaries below. There are guards dotted around the room, and the message comes through that some of them may be rebels in disguise. Using a silenced sniper, Galahad identifies the genuine guards, and marks the rebel imposters. Then - finally - I'm given free reign to start shooting, after a clear 10-15 minutes of bare-bones interactivity.

This action section is a genuinely entertaining piece of third-person blasting. Rebels pour into the room, the dignitaries flee, and I pop some heads. After sniping a group of baddos, I sprint down into the main room, and use a meaty-feeling pistol to dispatch enemies at close range. One of them drops a Three Crown Shotgun, which (I discover) fires three shells in one blast. Oh my. There's a feature called 'Blacksight', which is essentially bullet-time, so I use this to slam several enemies into the next century (in slow-mo) via a triple-blast of shot to their faces. Amusingly, most rebels are wearing jaunty hats, which a careful player can snipe off, forcing them to shout “Bloody hell” and cower behind cover.

For me, this action sequence is all too brief. After only a few minutes, I'm pushing forwards to progress the plot again. Another glorious story scene, and a second action sequence follows shortly after. This time I'm in the zeppelin’s mess-hall, shooting enemies in between the pots and pans. Again, the action feels super-satisfying, as I frag humans and kitchenware alike using a steampunk heavy machine gun (with a pleasingly powerful air-blast secondary shot). But it's over too soon. I want more, but the demo ends.

So, I'm left feeling a weird mixture of delight and deflation by The Order. To stress this again: the game looks fucking amazing. And when you do actually fight, the action is enjoyable thanks to some tight third-person controls and a decent selection of guns. But... everything I've seen so far suggests that the balance is wrong. There's too much hanging around, following button prompts and walking slowly through impressive-looking levels. Look, I'm so desperate to have my doubts crushed utterly by the final game, and I'm keen to stress that I've only seen about 30 minutes total of the whole thing. I want The Order 1886 to be this perfectly-balanced mixture of compelling plot moments, meaty stealth-kills, and breathless action sequences. Will it turn out that way? We'll find out in Feb. For now, just check out how fucking amazing it looks and pray that the gameplay backs up these visuals.

Andy Hartup
Latest in Action
Jordan A. Mun looks at herself in a mirror in just a vest in Intergalactic: The Heretic Prophet screenshot
The Last of Us creator Neil Druckmann says Intergalactic: The Heretic Prophet will also be about "being lonely," as if his zombie apocalypse wasn’t isolating enough: "I really want you to be lost"
A screenshot of Jordan drinking a soda during the reveal trailer for Intergalactic: The Hertic Prophet.
Intergalactic: The Heretic Prophet is "a game about faith and religion," which Neil Druckmann jokes will surely get less hate than The Last of Us 2
Indiana Jones and the Great Circle Indy hanging onto a vine as in Raiders of the Lost Ark
Indiana Jones and the Great Circle PS5 release date reportedly set for April after ESRB leak
Death Stranding 2
Hideo Kojima says he'll "apologize beforehand" for Death Stranding 2 moments with Troy Baker's Higgs which are "so ridiculous" that "you'll probably throw the controller"
a titanium watch with grey and orange features on the arms and face
You can look like Solid Snake with this Death Stranding 2 watch, but it'll cost you over $1,500
Players in GTA Online running businesses and playing missions
GTA publisher is suing a GTA Online website that lets you buy hacked accounts, which "risks upending the GTA 5 player experience"
Latest in Features
The Punisher holding two machine guns in the rain
Daredevil: Born Again - Learn the bullet-riddled comic book history of the Punisher before he officially joins the MCU
A woman in a underwater machine waving during the cinematic teaser for Subnautica 2.
Subnautica 2: Everything we know about the new underwater survival game
The AMD Ryzen 7 8700G being held above a motherboard by a reviewer
AMD's pro-consumer 9070 strategies are exactly why it's primed to dominate the CPU market in 2025
Assassin's Creed Shadows cinematic screenshot
Assassin's Creed Shadows' transmog looks set to combine the best of Odyssey and Vahalla to make changing my drip easier than ever
Split Fiction screenshot of Zoe and Mio in a fantasy world
Split Fiction feels like a Mass Effect-meets-Fable platformer and I'm obsessed with it after just one hour
Monster Hunter Wilds characters share a meal
Oh no, Monster Hunter Wilds is so good that I'm already counting the days until its inevitable Master Rank expansion