The only thing standing in the way of Crackdown 3 is your Internet Provider
Crackdown 3 leaped like a superhuman killer/humanitarian peacekeeper into our most-anticipated games last week, primarily because it makes your Xbox One incredibly powerful through its special brand of techno-magic. But while Reagent Games might have accounted for all the problems it would face in making the game's cloud-based destruction possible, it can't account for outside forces.
Speaking to Game Informer, Microsoft Studios' global publishing general manager, Shannon Loftis, confirmed that your ISP (i.e. the people that make all your Skype calls fail) could still cause problems for the service: “We can ensure that what leaves the data center is in a particular state, but not what happens between then and when it gets to people’s houses." That final transfer between Microsoft's Azure servers and your console is where things could go wrong.
That's not to say it necessarily will be a problem - and the developers are doing everything they can to make sure it won't be. Loftis adds: “There’s code on the client side that ensures that all the instances stay synced and that you’re seeing what I see and that it all runs smoothly."
We'll see the results next summer, given that it looks as though the game will be getting a multiplayer beta - scheduled to test exactly this sort of thing, no doubt.
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