Oculus Touch lets you bring your hands into VR, and it's wonderful

You already know looking through a VR headset is supposed to be amazing, especially as nausea-inducing stuff (like latency drops) and ooh-ahh-inducing stuff (like resolution) climbs. But how can Oculus Rift possibly make motion control cool again, as it's trying to do with its newly revealed Touch controllers? The answer is: with great care, advanced technology, and pyrotechnics.

If you're not familiar, the "Half-Moon" Touch prototypes look like a DualShock controller ripped in halves, with each piece smashed through a big plastic bangle. But what they really look like doesn't matter, because in virtual reality, they're your hands. Ok, maybe not your hands (unless you're a blue wireframe), but they correspond so well to your motion and gestures that you'll quickly adopt them as your own.

It turns out that bringing a pair of hands with you into virtual reality spaces makes a really big difference in how 'there' you feel, as I found in a demo session hosted by Oculus founder Palmer Luckey. My very first movement with the Touch controllers brought them exactly where I'd expect them to be, two wireframe fists ready to wreak havoc on the simple polygonal playroom standing before myself and Luckey. Over the next ten or twenty minutes we headbutted tetherballs, fired shrink rays, and lit sparklers together, just a pair of disembodied heads and hands surrounded by suspiciously fragile objects. And it was wonderful.

Being tricked into believing you're in another world (more charitably called the feeling of "presence") is unique to virtual reality. But there's a big difference between feeling like you're the omniscient, insubstantial overseer to a game like Lucky's Tale, or even the perpetually-seated pilot of an EVE: Valkyrie ship, and feeling like you're actually able to interact with a virtual world almost as naturally as you do with the real one.

To be clear, no one action with Oculus Touch was ever completely intuitive. I wasn't actually using natural gestures to interact with the virtual world, I was cycling through a set of finger positions that corresponded to more natural poses. But the metaphor worked. Aside from a few glitches here and there, and minus four fingers worth of digital precision (the Touch controllers can detect your thumbs, index, and middle fingers, and the rest are fudged based on your middle fingers), I was in virtual reality, and my hands were, too.

Perhaps the best endorsement of the Touch controllers was how utterly captivating it was simply to flick open a Zippo lighter, watch the flame, then flick it closed. Maybe this makes me sound like a bit of a pyromaniac, but I always get a little thrill from seeing a fancy lighter in action. I got the exact same thrill from watching through a pair of high-res screens and holding a little black handle. Using said Zippo to hastily light a dozen firecrackers, and watching them burst and pinwheel around a destructible environment with no concern for my own safety, was just gravy.

I'm still not planning to buy an Oculus (bundled with Xbox One controller) as soon as they ship in the first quarter of 2016, mostly because I don't want want to pay early adopter costs for still-developing technology. But when the Touch controllers release in the first half of 2016, those… those I may have to get my hands on.

Connor Sheridan

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.

Latest in Gaming
GDC The Game Developers logo
When is the Game Developers Conference 2025 and why is it so interesting?
Pokemon Legends: Z-A screenshot
Everything announced at Pokemon Presents 2025
Saros screenshot featuring the main character and am imposing monster in the background with a swirling void in its chest and multiple arms with balls of fire
Everything announced at the PlayStation State of Play February 2025
Close up shot of an anime schoolgirl with a superhero mask over her eyes in a screenshot from Mightreya.
My Steam wishlist is bigger than ever thanks to the indie devs flooding social media with 15-second clips explaining their games
FGS Spring 2025
The Future Games Show Spring Showcase is back and will have a new live segment from the GDC event floor
A close-up of the Doom Slayer in the upcoming PC game, Doom: The Dark Ages.
Xbox Developer Direct 2025: date, time, and where to stream the showcase
Latest in Features
The Witcher 3 screenshot of Geralt
Avowed and Kingdom Come: Deliverance 2 tap into the same thing that makes The Witcher 3 so compelling – and it's something I'm always looking for in RPGs
Marvel Rivals Spider-Man
Spider-Man has become every Marvel Rivals player's worst nightmare
The Punisher holding two machine guns in the rain
Daredevil: Born Again - Learn the bullet-riddled comic book history of the Punisher before he officially joins the MCU
A woman in a underwater machine waving during the cinematic teaser for Subnautica 2.
Subnautica 2: Everything we know about the new underwater survival game
The AMD Ryzen 7 8700G being held above a motherboard by a reviewer
AMD's pro-consumer 9070 strategies are exactly why it's primed to dominate the CPU market in 2025
Assassin's Creed Shadows cinematic screenshot
Assassin's Creed Shadows' transmog looks set to combine the best of Odyssey and Vahalla to make changing my drip easier than ever