How to get No Man's Sky Technology Modules

No Man’s Sky Technology Modules are an important part of mastering how crafting works in No Man’s Sky Next. If you’re wanting to upgrade your multi-tool, your starship’s weapons, or even to ensure that you have a convenient way to get around, then you’ll be familiar with the painful feeling of being a couple of Technology Modules short of a product. However, these Modules cannot be harvested in No Man's Sky, so getting your hands on them might not be as straightforward as you think. If you’re a returning player heading back in time for the Beyond update, check out our No Man’s Sky Technology Module guide to learn how to acquire these rare consumables.

What is a No Man's Sky Technology Module?

Technology Modules in No Man's Sky are one of those resources that you always need, but are an absolute pain to get. They're pretty rare, and seeing as they've become an incredibly important resource, you're going to want to use as many methods of obtaining them as you possibly can. 

How to get a No Man's Sky Technology Module

Fixing weapon slots in No Man's Sky

And for some, there's good news. If you're coming back into No Man's Sky Next after a spell away from Hello Games' creation, you will find that a load of your ship/multi-tool/suit upgrades have been magically transformed into "Obsolete Technology". At first, I was shaking my fist at the clouds at such a revelation, but with the whole universe being reset, there was at least a silver lining to those very clouds. 

That's because, dismantling an Obsolete Technology in No Man's Sky will get you two Technology Modules and 50 Nanite Clusters, so by the time you've dismantled all that Obsolete Tech you should have a nice little collection of Technology Modules to plough into new upgrades. 

However, that only works if you are a returning player jumping back into an old save. Anyone starting a new save, or coming to No Man's Sky for the first time will discover trying to get Technology Modules much more of a chore, and a financial burden. Because, as we all know, making money fast in No Man's Sky can be quite the struggle, and when every unit counts, you don't want to keep wasting tens of thousands of units on each Technology Module. 

(Image credit: Hello Games)

There are basically three ways to get No Man's Sky Technology Modules, not including the Obsolete Technology route. The first is basically buying them. You can usually find Technology Modules lurking in the Galactic Trade Terminals found at Space Stations, Trade Outposts or your very own base, if you have one. However, this is an expensive route. On average they retail for around 60,000 Units, although that figure can rise depending on how many you buy in one galaxy. 

Buying Upgrade Modules in No Man's Sky

The second way to potentially get yourself some Technology Modules without rinsing your Unit bank dry is by using your Nanite pot to buy Tech Upgrade Modules from the vendors in Space Stations. If you then dismantle them, there's a chance you'll receive a Technology Module in exchange. Rumour has it that the higher level the Upgrade Module, the more likely you are to get Technology Modules when you dismantle them. However, I've bought and dismantled plenty of Upgrade Modules so far and never actually received any Technology Modules for my pains. 

No Man's Sky Buried Technology Module

The third way to potentially get No Man's Sky Technology Modules involves heading down to a planet and scanning for Buried Technology Modules, which are picked up by your Analysis Visor. It was outlined in No Man's Sky Next version 1.5. You'll need to dig down using the Terrain Manipulator to find them, but be careful to go gently, gently as you dig down because it can be incredibly easy to destroy them rather than discover them. However, everything I've scanned has only provided me with Salvaged Technology, which you can use to research new items for your base. 

So far, these are the only ways to get No Man's Sky Technology Modules, but at the moment the easiest route is simply to buy them with your Units from a Galactic Trade Terminal, so start saving.

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Sam Loveridge
Global Editor-in-Chief, 12DOVE

Sam Loveridge is the Global Editor-in-Chief of GamesRadar, and joined the team in August 2017. Sam came to GamesRadar after working at TrustedReviews, Digital Spy, and Fandom, following the completion of an MA in Journalism. In her time, she's also had appearances on The Guardian, BBC, and more. Her experience has seen her cover console and PC games, along with gaming hardware, for a decade, and for GamesRadar, she's in charge of the site's overall direction, managing the team, and making sure it's the best it can be. Her gaming passions lie with weird simulation games, big open-world RPGs, and beautifully crafted indies. She plays across all platforms, and specializes in titles like Pokemon, Assassin's Creed, The Sims, and more. Basically, she loves all games that aren't sports or fighting titles! In her spare time, Sam likes to live like Stardew Valley by cooking and baking, growing vegetables, and enjoying life in the countryside.