Ninja Gaiden: Dragon Sword
We play the demo as Itagaki answers our questions
Itagaki tells us that Dragon Sword is being developed with a focus very much on the offense, and it shows: For all the forms of attacking there are, there is only one type of block, which just happens to be any button you press on the DS (some of us favored the D-pad, some the face buttons, and one of us the right shoulder, which his thumb rested on as he held the DS). In fact, we played through the entire demo without even really using this block command, though we’re sure it will become more of a necessity in the full version. Still, those who were put off by the difficulty of the first Xbox Ninja Gaiden will be happy to know that they intend for this game to be easier, though Itagaki still hasn’t decided if they’ll use multiple difficulty settings a la Ninja Gaiden: Black.
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