Nightingale goes full Mary Poppins at The Game Awards

Nightingale screenshot
(Image credit: Inflexion Games)

We have been treated to a new look at Nightingale gameplay at The Game Awards, with developer Inflexion Games revealing some of the magic and mystery at the heart of the Fae Realms. From new creatures like the behemoth Elder Eotens and the addition of sprawling subterranean depths to explore, there was a lot to unpack – but it's the Mary Poppins-style approach to world traversal that caught my attention. 

Yep, that's right, you and your friends will be able to glide around the realms you discover with magical umbrellas. Using this tool, you'll be able to search for resources with a bird's-eye view, quickly travel large distances, and maybe avoid a little danger if one of those fire-spitting Bound traps you on the edge of a clifftop. 

Nightingale screenshot

(Image credit: Inflexion Games)

If you watch the trailer closely, you may even spot the use of a piton to scale terrain to get some height advantage, a range of customization options for your Realmwalker, and a further tease of just how expansive the base-building will be. It's been a while since we saw anything of Nightingale, and this fresh look at a new shared-world survival crafting game from former BioWare devs doesn't disappoint. 

Additionally, Inflexion has committed to Nightingale being one of the big new games for 2023, with the game set to launch into Early Access for PC in the spring. We know that this will be a foundation for future expansion, with Nightingale launching initially with support for solo-play and co-op between six friends. 

For more on the game, learn how Nightingale devs are making the survival game more unsettling with realistic thunderstorms.

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Josh West
Editor-in-Chief, 12DOVE

Josh West is the Editor-in-Chief of 12DOVE. He has over 15 years experience in online and print journalism, and holds a BA (Hons) in Journalism and Feature Writing. Prior to starting his current position, Josh has served as GR+'s Features Editor and Deputy Editor of games™ magazine, and has freelanced for numerous publications including 3D Artist, Edge magazine, iCreate, Metal Hammer, Play, Retro Gamer, and SFX. Additionally, he has appeared on the BBC and ITV to provide expert comment, written for Scholastic books, edited a book for Hachette, and worked as the Assistant Producer of the Future Games Show. In his spare time, Josh likes to play bass guitar and video games. Years ago, he was in a few movies and TV shows that you've definitely seen but will never be able to spot him in.