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6 years later, Far Cry New Dawn is getting a 60 FPS update on Xbox Series X and PS5, and the way it was revealed is sending me: "Well… this wasn’t how we planned to announce this"
By Jordan Gerblick published
news Ubisoft clearly didn't think this one through
Blizzard disables Diablo 4 season 7 Witchcraft power that was being used to deal "very egregious numbers" and plans to bring it back "next week"
By Jordan Gerblick last updated
News Decay Augmentation can still be purchased, but it can't be equipped
The Sims 2's long-awaited comeback meets a mixed response on Steam thanks to a barebones port suffering prolific crashes
By Dustin Bailey published
News I have high standards for my pool-ladder-deletion sessions
This indie open-world RPG takes Stardew Valley's fishing and turns it into its main combat system: "This is not a peaceful fishing game. The destruction of the world is imminent"
By Jordan Gerblick published
news Sea Fantasy asks you to "save the world by fishing"
The Sandman to end with season 2 as Netflix cancels the Neil Gaiman adaptation
By George Marston published
news Netflix's statement on the cancelation does not mention The Sandman series creator Neil Gaiman
Fallout: New Vegas lead writer and Horizon Zero Dawn narrative director returns to Obsidian after 14 years, but swears "it's not" for New Vegas 2
By Ashley Bardhan published
News John Gonzalez returns to Obsidian as creative director
After 9 years and nearly $200 worth of state DLC packs, American Truck Simulator is finally "reaching the end" of the most famous road in the US
By Dustin Bailey published
Finally, I can get my kicks
Borderlands 4 moves beyond Borderlands 3 and Tiny Tina's Wonderlands as Gearbox promises "billions of weapons and accessories"
By Ali Jones published
News That's billionS, plural
Years before we learned of Like a Dragon: Pirate Yakuza in Hawaii, Majima's voice actor pitched a JRPG about the fan-favorite anti-hero and was told "that's not going to happen"
By Jordan Gerblick published
News "I remember being disappointed"
"It can't start in a way that just feels crappy": Avowed devs are turning to animation to solve an RPG "challenge" of offering a sense of progression without sacrificing a strong start
By Iain Harris published
News "The challenge in RPGs is we want you to feel this progression throughout the game"
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