New Outland trailer: Ikaruga meets Shadow of the Colossus meets Patapon meets Tron

The idea, as in Icky, is that enemies and their bullets have two different polarities, in this case red and blue. You can switch your own polarity between the two at will. Matching a bullet nullifies the damage it does, but matching an enemy makes your own attacks fairly useless. Thus it's a case of constant chopping and changing, risk and reward in order to make it through. But is it a worthy descendant of its hardcore grandad?Personally Ithink it looks rather good. Take a look and tell me what you think.

Okay, so the gravelly voiceover is as generic as a sandwich made of bread, but I really like the Incan influence in the art, and the contrast of stark silouettes and throbbing psychadelia is seriously striking. It looks like Outland's devs are exploring the colour-switching concept in some sharp and creative ways too, so right now you can count me very much in. Whadda yareckon?

David Houghton
Long-time GR+ writer Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.
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