New Need for Speed recruits help from Dirt and Grid Legends studio Codemasters
EA acquired Codemasters last year
EA has pulled in Codemasters Cheshire to support development of the next Need for Speed game.
Codemasters confirmed the partnership in a tweet. "Criterion Games and the development team at Codemasters Cheshire are officially coming together to create the future of [Need for Speed], forming one Criterion studio with two location hubs," an announcement reads. This confirms that this partnership is more than a temporary arrangement and that Criterion will fully absorb Codemasters Cheshire.
Codemasters adds that "this integration builds off the close partnership the two studios have developed over the past few months."
As ever, the relationships between EA's internal studios are a little complicated. Cheshire is just one of the studios under the Codemasters umbrella, which also covers the Formula 1 and Dirt games as well as Grid Legends. EA acquired Codemasters in its entirety for $1.2 billion last year, and it's been steadily splicing up studios ever since.
Codemasters Cheshire's most recent game was Onrush, a more arcade-style racer released in 2018. Its development team includes former designers on the likes of Driveclub and Motorstorm, and it will now be assisting Criterion with work on Need for Speed, which is said to be a new-gen console exclusive.
Criterion was previously pulled off of Need for Speed to assist DICE with work on Battlefield 2042 (known as Battlefield 6 at the time), resulting in a delay which pushed the next installment in the racing franchise back a full year. It seems Need for Speed could now use some help of its own, hence EA's decision to loop in one of Codemasters' development arms.
EA says it has an unannounced remake and a major IP coming in early 2023.
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Austin freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree, and he's been with 12DOVE since 2019. They've yet to realize that his position as a senior writer is just a cover up for his career-spanning Destiny column, and he's kept the ruse going with a focus on news and the occasional feature, all while playing as many roguelikes as possible.
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