New Legend of Zelda: Ocarina of Time 3D trailer shows off all the new features
Confused about what's different in the 3DS remake? Watch and learn
In the lead up to E3 2011, it’s easy to forget about one of the most pleasant surprises of E3 2010: Ocarina of Time 3D. We at GR are plenty excited and we’ve even begun our most ambitious FAPping yet, but in our exhaustive coverage, perhaps you missed details on the new features added to the 3DS remake. In case you missed the info in our previews, Nintendo just sent us a simple little video that makes it all crystal clear.
Using items with the touch screen is our favorite improvement featured, as seeing Link seamlessly take on/off iron boots at a moment’s notice in the Water Temple brought a tear to our eye. Meanwhile, those hint videos seem plenty lame, but after watching the original recently, there are at least a few segments in OoT that give the player almost no clue what to do, so the option isn’t a terrible idea for new players. Getting to replay all the boss fights seem nice, though it’s a strange proposition to add replay value to one of the densest games of all time.
How do these updates strike you? Innovative enhancements or gilding the lily?
May 26, 2011
Using items with the touch screen is our favorite improvement featured, as seeing Link seamlessly take on/off iron boots at a moment’s notice in the Water Temple brought a tear to our eye. Meanwhile, those hint videos seem plenty lame, but after watching the original recently, there are at least a few segments in OoT that give the player almost no clue what to do, so the option isn’t a terrible idea for new players. Getting to replay all the boss fights seem nice, though it’s a strange proposition to add replay value to one of the densest games of all time.
How do these updates strike you? Innovative enhancements or gilding the lily?
May 26, 2011
Sign up to the 12DOVE Newsletter
Weekly digests, tales from the communities you love, and more
Using items with the touch screen is our favorite improvement featured, as seeing Link seamlessly take on/off iron boots at a moment’s notice in the Water Temple brought a tear to our eye. Meanwhile, those hint videos seem plenty lame, but after watching the original recently, there are at least a few segments in OoT that give the player almost no clue what to do, so the option isn’t a terrible idea for new players. Getting to replay all the boss fights seem nice, though it’s a strange proposition to add replay value to one of the densest games of all time.
How do these updates strike you? Innovative enhancements or gilding the lily?
May 26, 2011
Using items with the touch screen is our favorite improvement featured, as seeing Link seamlessly take on/off iron boots at a moment’s notice in the Water Temple brought a tear to our eye. Meanwhile, those hint videos seem plenty lame, but after watching the original recently, there are at least a few segments in OoT that give the player almost no clue what to do, so the option isn’t a terrible idea for new players. Getting to replay all the boss fights seem nice, though it’s a strange proposition to add replay value to one of the densest games of all time.
How do these updates strike you? Innovative enhancements or gilding the lily?
May 26, 2011
Henry Gilbert is a former 12DOVE Editor, having spent seven years at the site helping to navigate our readers through the PS3 and Xbox 360 generation. Henry is now following another passion of his besides video games, working as the producer and podcast cohost of the popular Talking Simpsons and What a Cartoon podcasts.
This new indie D&D campaign setting brings Studio Ghibli and Zelda: Breath of the Wild aesthetics and worldbuilding to the tabletop RPG, and I'm already scheming hard as a DM
After 3 years, these Legend of Zelda fans have finally finished decompiling the code of Majora's Mask to help modders and speedrunners - but there's "still tons of work to be done"