New content is on the way for last year's weirdest FPS
High on Life developer Squanch Games has released a teaser for the game's first expansion
New content is on the way for Squanch Games' sometimes wonderful, always weird FPS High on Life.
High on Life launched late last year to a very mixed reception. Some greatly enjoyed its wacky humour and chatty weapons, while others were less than impressed. Still, love it or loathe it, it appears that more content for the FPS is in the pipeline.
Developer Squanch Games recently shared a tweet saying, "New High on Life content loading". This was accompanied by an 8-second video in which we see the words "High on Knife" written in blood across the screen. In the background, the game's foul-mouthed melee weapon, Knifey, can be heard shouting gleefully about satisfying his lust for blood.
NEW HIGH ON LIFE CONTENT LOADING…COMING SOON. pic.twitter.com/sQGKtxYzwtMarch 17, 2023
Other than the fact Knifey will be heavily featured, we don't yet know what shape the new content will take or when we can expect to play it. Still, some fans are very excited to team up with the talking knife once more. "Looking forward to it! Thought Knifey was way underutilized as a character in the base game, and has lots of story and dialogue potential," says one fan on Twitter. Another writes, "Good to see we're getting more for this game and for Knifey!".
We've heard little about High on Life since January, when Squanch Games confirmed that co-founder Justin Roiland had resigned following domestic abuse charges. At the time, the developer said it plans to "keep developing games we know our fans will love while continuing to support and improve High on Life."
In our High on Life review, we said, "High on Life is a confident and capable Metroidvania that takes real pleasure in being as weird and outlandish as is reasonably possible. Squanch Games has created something that is well worth your time, even if some of its elements lack refinement."
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Originally from Ireland, I moved to the UK in 2014 to pursue a Games Journalism and PR degree at Staffordshire University. Following that, I've freelanced for GamesMaster, Games TM, Official PlayStation Magazine and, more recently, Play and 12DOVE. My love of gaming sprang from successfully defeating that first Goomba in Super Mario Bros on the NES. These days, PlayStation is my jam. When not gaming or writing, I can usually be found scouring the internet for anything Tomb Raider related to add to my out of control memorabilia collection.