Neon White is an FPS platformer that's embracing cringe

Neon White
(Image credit: Annapurna Interactive)

Neon White isn't a typical Annapurna Interactive game, and developer Ben Esposito likes it that way. It's a singleplayer, lightning-quick FPS that looks like it was ripped straight from 2000s anime TV shows like Cowboy Bebop. Neon White is also a far cry from Esposito's last game, 2018's relaxing puzzler Donut County, and that's intentional. This game is all about self-indulgent speedrunning and an unabashed homage to the excesses of Y2K anime – one designed to be taken at face value. 

"Our whole ethos for the game was to be nostalgic but not in a superficial way, we really wanted to make a game that felt cool and really felt like the self-indulgent Y2K anime game of our dreams, and part of that is embracing cringe and embracing the tropes," Esposito explains during a preview event. As such, Neon White plays like a visual novel during cutscenes and like a ultra-fast platformer during gameplay. This is definitely one to keep an eye on.

Unabashedly anime

The Neon White protagonist, Neon White

(Image credit: Annapurna Interactive)
DONUT COUNTY REVIEW

Neon White is leaning hard into its source material, and it's not ashamed to admit it. "People make fun of tropes. And yes, things are tired, and they're overdone. But we're also kind of sick of subverting things just for the sake of it because we're making an indie game," Esposito explains. "So what we wanted to do was instead of subversion, we just wanted to make version." Crunchy, frantic music from electronic duo Machine Girl bumps so fast it feels like you've had one too many gamer energy drinks before you're thrust into the story of White, an assassin who wakes up in Heaven and is forced to compete as a top demon slayer to earn his spot in the Cloud Lands beyond death.

The story plays out in visual novel-style cutscenes between missions, with characters that feel ripped right out of Danganronpa. The group of assassins, now all known as Neon [insert color here] are forced to wear animal masks, but their actual outfits are all stark white, shiny black leather, and excessive belts and buckles. Some light dating sim elements let you really bask in Neon White's homage to excess as you go on side missions and bequeath your favorite assassins with gifts. "We're using tropes because we want to evoke a really specific period and a really specific kind of game and a development style," Esposito assures us. 

That style is a mix of melodramatic cutscenes that punctuate fast speedrunning levels. And Neon White wants you to go faster, always, pushing you to beat each level quicker than you did the last time around. Global leaderboards will let the fastest of the fast show off their best times, and short and simple levels beg for replays. "The whole design of the game is to get you to replay levels," Esposito says. But how do these levels play out?

Fast as hell, but make it heaven 

Neon White

(Image credit: Annapurna Interactive)

"People make fun of tropes. And yes, things are tired, but we're also kind of sick of subverting things just for the sake of it because we're making an indie game... instead of subversion, we just wanted to make version."

Ben Esposito, developer on Neon White

Neon White is fast as hell, with gameplay that is appropriately frenetic thanks to its unique concept. Each section of the game has ten speedrunning levels within it, and each level requires players traverse spaces quickly with actions and weapons augmented by floating cards found resting on platforms or picked up from enemies felled. During the preview, Esposito blows through levels so fast it makes my head spin, and the heavy-hitting soundtrack makes it feel like I'm watching a 2000s movie club scene at 2x speed.

In Neon White, cards can be used for either weapons or movement, and it's up to you to decide how to delegate. Discarding a card like Godspeed will shoot you forward in a lightning-fast dash that takes out several enemies, or you can use its weapon component to fire several shots from a rifle. You can't level up these weapons or horde them for later levels – Esposito just isn't a fan of accumulation. 

"It's just a different way of thinking about an FPS, maybe I'm kind of weird but something I don't love in shooters an games in general is when you accrue to much power and become kind of unstoppable," Esposito admits, as he breezes through a level where all the platforms are covered in spikes. "I like pain and suffering." 

Neon White

(Image credit: Annapurna Interactive)

Instead in Neon White, the resources are built into the world and are constantly changing at rapid speed. That's why this FPS doesn't have a typical visual of a gun in your hand, but instead has some gun cards stacked in the bottom corner of the screen. And that's part of Neon White's mission statement, according to Espositio: "You can't think of guns like a weapon in your hand, you have to think of them as resources that allow you to move around."

With all of that, Neon White is designed to be enjoyed in small doses, with you blowing through a few levels on the train on your Nintendo Switch, or picking it up on PC during some downtime at work. 

Set to land on PC and Nintendo Switch, Neon White is due at some stage in 2022, but is currently without a concrete release date.


Fancy this? Neon White is in great company on our list of the best new indie games to look out for in 2022. 

Alyssa Mercante

Alyssa Mercante is an editor and features writer at GamesRadar based out of Brooklyn, NY. Prior to entering the industry, she got her Masters's degree in Modern and Contemporary Literature at Newcastle University with a dissertation focusing on contemporary indie games. She spends most of her time playing competitive shooters and in-depth RPGs and was recently on a PAX Panel about the best bars in video games. In her spare time Alyssa rescues cats, practices her Italian, and plays soccer.

Read more
Shooting robots in FPS Metal Eden
Metal Eden is the Doom and Mirror's Edge mashup I didn't know I needed – and after playing just two levels, it's now my most-anticipated shooter of 2025
Screenshots of Possessor(s) gameplay
Smash Bros meets Metroidvania in Possessor(s), Heart Machine's new side-scrolling opus
Skin Deep
I went from "I hope this is good" to "this might be GOTY" within 5 minutes of picking up the Steam Next Fest demo for this ridiculous stealth game
Hyper Light Breaker early access launch
"It's not Escape from Tarkov," but an extraction twist gives open-world roguelike Hyper Light Breaker an edge – plus it comes with one of the best indie games of 2016
Blade Chimera title art
The folks behind some of the best anime-style games of the past 5 years have a cyberpunk game out this week, and it's my first must-try Metroidvania of 2025
Eito Aotsuki uses his scythe to launch an ultimate attack in The Hundred Line: Last Defense Academy
Dying becomes a skill in this JRPG from the Danganronpa devs, and its Steam Next Fest demo is already Overwhelmingly Positive on Steam
Latest in Games
Mario faces the camera with a thumbs up pose in Super Smash Bros. Ulimate.
Nintendo Direct March 2025 live – all the Switch news, trailers, and reveals as they happen
Batman: Arkham Knight
Rocksteady's rumored single-player Batman game is in development for PC, PS5, Xbox, and "the next generation of consoles"
The Last of Us Part 1
The Last of Us director Neil Druckmann wanted to make sure the first game "was complete" because "I wasn't sure they would ever let me direct a game again"
Pillars of Eternity
10 years later, in a post-Baldur's Gate 3 and Avowed world, Obsidian is giving its own throwback CRPG Pillars of Eternity a turn-based combat mode
Destiny 2 Lightfall
When Destiny 2 "weekly active users dropped lower and faster than we'd seen since 2018," Bungie assembled an A-Team to put out some fires: "We needed to do something"
Astro Bot
Astro Bot went through 23 pitch iterations before its director promised PlayStation "happy gameplay" and "overflowing charm," though it did once end with robot decapitation that made "some people really upset"
Latest in Features
Naoe kills a target with a black and white filter over the camera highlighting the red of blood spray in Assassin's Creed Shadows, with an On The Radar orange frame
Assassin's Creed Shadows "has a little bit of Tarantino flavor", but its real secret ingredient is intrigue: "It's almost like you're watching an episode of Shogun"
Helldivers 2 Borderline Justice Warbond helldiver using hoverpack to shoot down with hunting rifle
Talking points from the Game Developers Conference 2025 and how they could impact the future of gaming
Flexispot E7 Plus with plant, monitor, soundbar, and controller on top next to white wall lighting.
Gaming desks vs regular desks: which surface should you buy?
Google Pixel 9a smartphones on a beige background
One Google Pixel 9a feature could make it a better gaming phone than most budget mainstream models
Yasuke and Naoe ready to fight on the Assassin's Creed Shadows On The Radar thumbnail
On The Radar: Assassin's Creed Shadows coverage hub
Alan Ritchson as Jack Reacher in Reacher season 3
Reacher season 3 ending explained: Who dies, does Reacher get his revenge, and how does it set up season 4?