Myst review

Point-n-click PC flickbook puzzle classic comes to DS

12DOVE Verdict

Pros

  • +

    Fun to unlock the mystery

  • +

    Imaginative locations

  • +

    Still unique after 10 years

Cons

  • -

    Cruddy compressed graphics

  • -

    Dated design

  • -

    Hard to navigate

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Dec 11, 2007

Hard to believe it now, but back when multimedia and CD-ROM were buzzwords of a new age of entertainment, Myst was a revolutionary PC game. These days, the 1994 design is really showing its age, but there%26rsquo;s definitely still a certain mysterious charm about it. Nobody made games like this before, and apart from its many sequels, few have attempted anything similar since.

There%26rsquo;s no back story, or any kind of explanation or instructions. After opening a magical book, you find yourself transported to a deserted island packed with weird machinery and strange architecture. As you poke around the place, pulling switches and exploring buildings, you uncover clues about people trapped in some sort of parallel dimension, and you take it upon yourself to set them free. The whole thing can be completed in under an hour, if you know what you%26rsquo;re doing, but it%26rsquo;s more likely to take several days on your first attempt.

More info

GenreAdventure
DescriptionA classic game that should not be forgotten, but just might be.
Platform"PC","DS","PSP"
US censor rating"Everyone","Everyone","Everyone"
UK censor rating"3+","3+","3+"
Release date1 January 1970 (US), 1 January 1970 (UK)
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Freelance Journalist

Martin Kitts is a veteran of the video game journalism field, having worked his way up through the ranks at N64 magazine and into its iterations as NGC and NGamer. Martin has contributed to countless other publications over the years, including 12DOVE, GamesMaster, and Official Xbox Magazine.