MXGP blends dirt with dirtier tactics
"They walk like this"
If there's one thing you can say about the world of Motocross, it's this: it is hard on the knees. The developers of MXGP: The Official Motocross Videogame take great delight in explaining that you meet some Motocross riders and they walk like this because their legs have been broken so many times and involved in so many collisions with other bikes, they dont work properly any more. Lovely. But what must be cripplingly painful in real life translates well into a fast-paced, close-contact racing game. And thats exactly what MXGP is.
That said, sadly you dont actually get to throw punches or kicks manually--rather your rider will perform them automatically when necessary. But still, if you get your bike down the inside of the leader into the final turn, you can watch your rider push them to the floor. It's very Road Rash. So is the moment when a rider falls in front of me on the brow of a hill and I cant react in time to avoid him, instead using his stricken body as a ramp to get even more air off the jump. Awesome.
The game is officially branded up everywhere you look, with everything from the full roster of riders from MX1/MX2 last year to a real life Monster Energy grid girl. The audience sounds were recorded at real race meetings, the riders all stamp down their startline track surface before the race and you can use scrubs and whips in the air to adjust your landing trajectory mid-jump, just like in real-life. The controls have a simplified layout on Easy, but expert riders can use both sticks to fully control their rider, turning with the left stick and shifting their body weight with the right.
The game is not coming to new-gen, but rather Xbox 360, PS3 and PS Vita. In fact, the PS Vita version, which I was not shown, is said to feature everything the big version does, aside from deformable track surfaces (like in Sega Rally) and 10 racers on the track, down from 16 for the main version.
The game is due out on March 28.
Check out the following screenshots for additional info!
You can move up through the career by completing objectives
Access Photo Mode at any time to soak in the detail
Logitech wheels will be unofficially supported (so no force feedback)
The jumps are huge but faithful to real life
Tony Cairoli was among the riders consulted during development
The terrain deformation affects how the bikes turn
14 real-world tracks are included. This is Brazil
Online racing has three tiers to accomodate all skill levels
The handling is neither sim nor arcade; the devs call it 'correct'
Justin was a GamesRadar staffer for 10 years but is now a freelancer, musician and videographer. He's big on retro, Sega and racing games (especially retro Sega racing games) and currently also writes for Play Magazine, Traxion.gg, PC Gamer and TopTenReviews, as well as running his own YouTube channel. Having learned to love all platforms equally after Sega left the hardware industry (sniff), his favourite games include Christmas NiGHTS into Dreams, Zelda BotW, Sea of Thieves, Sega Rally Championship and Treasure Island Dizzy.