Mortal Kombat's 'Season Pass' released, offers DLC package deal

Eagerto increase the size and girth of your Mortal Kombat roster? There's a cream for that. And by 'cream', we mean Warner Bros. Interactive Entertainment and NetherRealm's newly launched 'Season Pass' which allows players to pre-purchase the next four character DLC packs for a reduced bulk price, while also skoring some klassic goodies along the way.

Available only to Xbox 360 owners, the Season Pass sells for 1200 Microsoft Points (US$15) and includes access to four new playable characters, which will be drip fed one by oneover the spring. The first, Skarlet, will be available tomorrow; with Kenshi, Rain and an “unannounced new entrant” to follow at later dates. All characters will arrive with their own moves, in-game cinematics, apair of fatalities, as well asa compatibility pack to ensure their arrival to the tournament doesn't throw off NetherRealm's delicate balance. As an added bonus, these compatibility packs will include two free “klassic skins” per DLC combatant, the first of which will arrive with Skarlet in the form of Cyrax and Sektor skinsfrom Ultimate Mortal Kombat 3.

Non-Season Pass holders will still be able to purchase the new characters at the same time as their Season Pass brethren for 400 MPs (US$5) a piece. They will also be privy to the free compatibility tweaks and 'klassic skins'. Doing the math, that means the main benefit to picking up the Season Pass is the opportunity to buy four characters for the price of three.

The Mortal Kombat 'Season Pass' is available now for download on the Xbox Live Marketplace. No word if PS3 owners will receive a similar opportunity down the road.

Jun 20, 2011

Mortal Kombat 2011 review
A bloody good fighter that reboots and redeems the wayward series




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Matt Bradford wrote news and features here at 12DOVE until 2016. Since then he's gone on to work with the Guinness World Records, acting as writer and researcher for the annual Gamer's Edition series of books, and has worked as an editor, technical writer, and voice actor. Matt is now a freelance journalist and editor, generating copy across a multitude of industries. 

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