Mortal Kombat Armageddon review

Rip faces off with a twist of the wrist

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With special attacks a-go-go it lacks the sophistication of a technical fighter, but when was Mortal Kombat ever about attack transition and graceful Zen-like fluidity? It’s the pantomime of fighters; a mockery of conventions that has never been more satisfyingly far fetched than with a remote in your hand.

In place of character-specific fatalities of yore we now have Kreate-A-Fatality, a counting down timer at the end of fights in which players can piece together their own combos of body-destroying moves with remote gestures - pushing the remote towards the screen and flicking it up to pluck off a head is a gruesome highlight. There’s a cruel nonchalance in casually flicking the remote to snap a man’s arm or tug out his heart, but it's malicious fun nonetheless.

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GenreFighting
UK censor rating"","",""
Franchise nameMortal Kombat
US censor rating"Mature","Mature","Mature"
Platform"PS2","Xbox","Wii"
UK franchise nameMortal Kombat
DescriptionThe fighting series' swan song features every character ever, a tighter action/adventure mode, user-created fighters, even big-headed kart racing. What more could a Kombat fan want?
Release date1 January 1970 (US), 1 January 1970 (UK)
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