Moonstone Island is the Pokemon meets Stardew Valley RPG I didn't know I needed

Moonstone Island
(Image credit: Raw Fury)

There's something magical about a game that lets you travel from one island to another by balloon. No, I'm not talking about a hot air balloon, but rather a single red balloon like a poor man's Up house. As you watch the blue skies below with its pixel-art white clouds, it just serves to accentuate the wholesome nature of Moonstone Island's choice of traversal methods. 

It's a little bit magical, just like the game's overall vibe. Technically, you play as an Alchemist in training, with an opening sequence that reminded me of Kiki's Delivery Service as you speed away from your parents' home on a broom. But, your broom gets smashed pretty quickly, and suddenly you're trading witchy travel for ballooning, at least initially. Interestingly, the whole alchemy part hasn't been a big part of my experience with Moonstone Island. Or at least, not in the way that you'd expect. 

Moonstone Island

(Image credit: Raw Fury)

Instead, I've been spending my time discovering that Moonstone Island is much more than another Stardew Valley alike. The game looks very much inspired visually by ConcernedApe's creation, but while there are elements of the farming sim with actual agribusiness and home cultivating, there are also Pokemon, Zelda, and Hearthstone comparisons to be made too. 

The homebuilding part has got me particularly pumped, purely because I've seen on the Steam page that you can eventually build a house with chicken legs that you can move around with you. Honestly, the more Ghibli movie references you can find in a game, the better in my opinion, and if this is my way of getting a Howl's Moving Castle home, then I'm in. 

Moonstone Island spirit battles

(Image credit: Raw Fury)

The Pokemon elements are really where the game's take on alchemy comes in. Before you've even left home your dad will give you a choice of three starter spirits to take with you on your journey. There's an Earth-type dinosaur, a Fire-type sheep, and an Electric-Type bee, which isn't the usual fire, water, grass divide but close enough. 

Spirits in the sky

Moonstone Island

(Image credit: Raw Fury)

From there, you'll discover other spirits as you explore - both on the sky islands that you'll traverse by balloon or broom - or in the depths of mines and other locales you'll get to be familiar with. There are 100 to collect in total, and definitely lean towards the cute rather than chaotic in terms of creature design. But, where Moonstone Island puts its own spin on the Pokemon formula is by making the traditional fighting tactics all card-based. 

It's part Hearthstone, part Slay the Spire, but also very Ooblets - without as much dancing. You level up your spirits to unlock new cards, and you'll have a mix of cards to pick from. Some will attack an enemy's armor, allowing you to render them startled, and helpless, and thus cause more damage for a turn or two. I wasn't expecting to love this take on turn-based battles, but it works well, with plenty of nuance to lean into the kinds of combat you find yourself gravitating toward too. 

Moonstone Island chicken leg house gif

(Image credit: Raw Fury)

Taming spirits can be done purely by feeding them treats, which is a nice touch. You might have to take a bit of damage, but there's an almost non-combative take here if you're willing to put some work into it.  Plus, if you're a fellow Pokemon Yellow lover, being able to see your party follow you around while you explore is also a personal highlight for me. 

The world itself is a joy to explore too - not just because of the balloons. When you leave your parents behind, the game takes a few minutes to build the world for you. While this might seem like just a loading screen, it's actually the game building out the 100 islands that surround the game's village. They're all completely procedurally generated so you get your own unique layout, which no doubt will help replayability later. The further you explore, the rarer the spirits and other items you'll encounter. 

Moonstone Island

(Image credit: Raw Fury)

The islands themselves have themes of sorts, such as a lightning island where you'll need to get elemental resistance to be able to avoid stamina hits. It's fairly simple, but it's a nice touch to make exploration have some challenge to it. Plus, there are temples with boss battles to tackle, and dungeons will regularly have unique blueprints for crafting that are well worth discovering. 

It also helps that the game channels Stardew in the way it handles its villagers. Not only will they give you side quests and other missions to give the game some focus, but there's companionship and romance to be had. There's a cute element to encourage you to talk to them each day, with the option to flirt, joke, or just chat each having a success chance percentage attached to it. It's a roll of the dice as to whether it'll go down well and adds a level of human-ness to proceedings without having to sit through reams of chat. It's simple, but very sweet. 

Moonstone Island

(Image credit: Raw Fury)

And I think that's all part of Moonstone Island's charm. It's not a full-priced game and is coming to us from a small development team, but it's utterly brilliant. If you're looking for something that has elements of so many well-known games but without leaning too much into any of them, and with its own unique takes on so much, it's well worth investing in. 

Moonstone Island is out now on PC and Nintendo Switch. You can catch up with all our selections for our indie series over on our Indie Spotlight page.

Sam Loveridge
Brand Director, 12DOVE

Sam Loveridge is the Brand Director and former Global Editor-in-Chief of GamesRadar. She joined the team in August 2017. Sam came to GamesRadar after working at TrustedReviews, Digital Spy, and Fandom, following the completion of an MA in Journalism. In her time, she's also had appearances on The Guardian, BBC, and more. Her experience has seen her cover console and PC games, along with gaming hardware, for a decade, and for GamesRadar, she's in charge of the site's overall direction, managing the team, and making sure it's the best it can be. Her gaming passions lie with weird simulation games, big open-world RPGs, and beautifully crafted indies. She plays across all platforms, and specializes in titles like Pokemon, Assassin's Creed, The Sims, and more. Basically, she loves all games that aren't sports or fighting titles! In her spare time, Sam likes to live like Stardew Valley by cooking and baking, growing vegetables, and enjoying life in the countryside.

Read more
Aloft screenshot of the player-character paragliding across a pink sky towards a floating island above the clouds
I went into Aloft expecting a Stardew Valley meets Studio Ghibli experience, but I left impressed by its whimsical take on the survival genre instead
Climbing up a massive enemy and striking its chest weak point in Eternal Strands
Eternal Strands review: "Flawed but fun behemoth battling"
Sugardew Island
The Stardew Valley stan in me is more excited than ever to play this cozy farming sim for real next month, after its Steam Next Fest demo blew me away
Best games like Stardew Valley: a screenshot of a Stardew Valley farm during spring.
10 games like Stardew Valley that'll keep you working on the farm until the cows come home
Games like Stardew Valley
Games like Harvest Moon we think you should play
Screenshot of a child looking into a still lake in Miniatures
Finding lost treasures in this mesmerizing indie game unlocks stories of childlike wonder, and I've never experienced anything like it
Latest in RPG
Fighting a dragon with a sword and shield in Skyrim
Former Skyrim dev says "a lot of the great stuff" in the RPG came from the devs having "quite a bit of freedom" to create what they wanted, even if it wasn't "on schedule"
Yasuke standing in front of a Kofun tomb in Assassin's Creed Shadows
It took me over 20 hours to unlock Yasuke in Assassin's Creed Shadows, and a Kofun turned out to be the perfect training ground
Pillars of Eternity
10 years later, in a post-Baldur's Gate 3 and Avowed world, Obsidian is giving its own throwback CRPG Pillars of Eternity a turn-based combat mode
Kingdom Come Deliverance 2
Reclaiming their crown, pacifist Kingdom Come: Deliverance 2 player beats the whole RPG as "Merciful Henry": 1,741 strikes blocked, 472 knockouts, and zero kills
Top-down screenshot of Monsterpatch, showing a grid-based town with Pokemon-like creatures, GBC graphics and vegetations sprinkled about.
This cozy RPG promises a Pokemon and Stardew Valley mashup with "limitless customization," 208 monsters, and more, so no wonder its Kickstarter was funded in just 16 minutes
Dragon Age: The Veilguard art showing the RPG's companions grouped together
Dragon Age: The Veilguard director is leading an unannounced game for Wizards of the Coast, which recently hinted at more Baldur's Gate
Latest in Features
The village green in Atomfall
My first 3 hours in Atomfall feel playing Fallout 3 for the first time, and if you don't check it out I'm legally obligated to beat you with a cricket bat
Chris Evans in Avengers: Endgame
Avengers: Doomsday release date, cast, plot, and more news
Yasuke standing in front of a Kofun tomb in Assassin's Creed Shadows
It took me over 20 hours to unlock Yasuke in Assassin's Creed Shadows, and a Kofun turned out to be the perfect training ground
Naoe kills a target with a black and white filter over the camera highlighting the red of blood spray in Assassin's Creed Shadows, with an On The Radar orange frame
Assassin's Creed Shadows "has a little bit of Tarantino flavor", but its real secret ingredient is intrigue: "It's almost like you're watching an episode of Shogun"
Helldivers 2 Borderline Justice Warbond helldiver using hoverpack to shoot down with hunting rifle
Talking points from the Game Developers Conference 2025 and how they could impact the future of gaming
Flexispot E7 Plus with plant, monitor, soundbar, and controller on top next to white wall lighting.
Gaming desks vs regular desks: which surface should you buy?