12DOVE Verdict
Pros
- +
Enjoyable characters and voice acting
- +
A fantastic art direction
- +
Great music
Cons
- -
Repeated dungeon backtracking
- -
Plot is a bit generic
- -
Story and gameplay aren't balanced
Why you can trust 12DOVE
If you're interested in this game, then you've done your homework. Monster Kingdom: Jewel Summoner isn't getting much hype or publicity, and it isn't quite a diamond in the rough, but Monster Kingdom is still a welcome morsel for the RPG-starved PSP.
Monster Kingdom obviously relies on Pokemon -style monster gathering and the battles that accompany the hobby everywhere in the universe. With a possible nine monsters in stack for each battle, there's enough opportunity to vary your elements and form tactics against bosses. Level-grinding isn't too bad here, actually, and the advantageous creatures are thankfully in the right spots at the right times. As is common with RPGs, battles pop up a tad too frequently, and the combat system is slightly unbalanced - once you form a good monster party, you can almost assure yourself victory.
More info
Genre | Role Playing |
Description | Monster Kingdom: Jewel Summoner has a mild case of style over substance - but what style it is. Thanks to a beautiful art direction, great score, and overall colorful characters, it's easier to ignore some of its gameplay hiccups. |
Platform | PSP |
US censor rating | Teen |
Release date | 14 February 2007 (US), 14 February 2007 (UK) |

Persona and Metaphor: ReFantazio composer's new JRPG gets a Steam Next Fest demo, and it's basically a turn-based Metal Gear Solid

Avowed is nothing like Bethesda's RPGs, but The Elder Scrolls 6 should take inspiration from its combat

Doom: The Dark Ages developers go back to the OG 1993 FPS for inspiration: "Every time you look at it, you learn something new"