Awful or perfect? Ant-Man fans have big opinions on MODOK

Ant-Man and the Wasp: Quantumania
(Image credit: Marvel Studios)

It's not Kang the Conqueror that everyone is talking about after watching Ant-Man and the Wasp: Quantumania. Kang's walking, talking weapon MODOK is receiving the bulk of the attention – with fans split down the middle over the Marvel villain's CGI appearance, tone, and comic book accuracy.

Spoilers for Ant-Man and the Wasp: Quantumania follow.

MODOK was introduced partway through the movie as Kang's ultimate weapon. The giant floating head with "baby legs" was revealed to be none other than Corey Stoll's Darren Cross, AKA Yellowjacket from the first Ant-Man, complete with stretched face CGI and a little MODOK butt. The initial response wasn't kind.

"MODOK was friggin' awful," one said, reflecting the early sentiment towards the villain. "Hilariously bad," another wrote.

"The only time people laughed was when they revealed MODOK," a viewer lamented. Another tweeted, "MODOK ended up being better than I thought. He still wasn't that accurate at all but he had a fun moment or two where he was really fun. However, they washed him. And he kind of had no reason to be in the movie. He did literally nothing."

The tide, though, is largely turning. "MODOK is solely known as 'that giant head with tiny limbs' and is a universal punching bag, if you expected him to NOT look goofy then you're on some shit," one wrote.

Another praised MODOK, saying he was "comic perfect" and one said it was "the best angle they could have gone with for MODOK."

So, the jury is still out on MODOK. For an in-depth look at all things Quantumania, check out our guide to Ant-Man 3 Easter eggs, the Quantumania ending, and our post-credits breakdown.

Bradley Russell

I'm the Senior Entertainment Writer here at 12DOVE, focusing on news, features, and interviews with some of the biggest names in film and TV. On-site, you'll find me marveling at Marvel and providing analysis and room temperature takes on the newest films, Star Wars and, of course, anime. Outside of GR, I love getting lost in a good 100-hour JRPG, Warzone, and kicking back on the (virtual) field with Football Manager. My work has also been featured in OPM, FourFourTwo, and Game Revolution.