Modern Warfare 2 Gunsmith 2.0 promises more customization with shared unlocks and less grind
The FJX Cinder Weapon Vault also shows off how new cosmetic options work
Call of Duty: Modern Warfare 2 developer Infinity Ward released an inside look at the Gunsmith 2.0 customization system, promising more options that are easier to unlock.
Gunsmith 2.0 is built around weapon platforms which encompass families of attachments. You've still got stocks, scopes, magazines, and the other Call of Duty bits and bobs, but now you've also got receivers which fundamentally change the type of a weapon. And if you unlock a bunch of attachments for an assault rifle and then change to an SMG within the same family of receivers, for example, you can bring all those attachments to that SMG.
"Each of those shared attachments that you unlock is now cross-progressable and attachable onto another weapon in the same class," a video from Infinity Ward explains.
"This takes away from the grind of having to unlock every single attachment on each weapon every time you want to level up a weapon," another designer adds.
"Depending on the attachment, it is either unlocked for all weapons within a Platform, or unlocked for all weapons in the entire game," the developer added in a blog post. "Expect reduced repetitiveness and reasonable challenges to unlock attachments and camouflage."
How we designed Gunsmith 2.0 for #ModernWarfare2 pic.twitter.com/WKZQf4p7fwSeptember 14, 2022
This approach to personalization also extends to themed "Vaults" of cosmetics for customizing weapon blueprints. The example given was the FJX Cinder Vault, which is included with the game's Vault Edition and provides unified scarlet flare for all the possible attachments on a specific gun, such as the popular M4 as shown in the video above. However, fine print in Infinity Ward's blog post notably explains that "Weapon Vault designs [are] limited to Weapon Vault contents at launch."
Additionally, Modern Warfare 2 players will be able to test and inspect their custom weapons in-game via the new firing range, which ought to make it easier to get a side-by-side feel for different attachments.
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Austin freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree, and he's been with 12DOVE since 2019. They've yet to realize that his position as a senior writer is just a cover up for his career-spanning Destiny column, and he's kept the ruse going with a focus on news and the occasional feature, all while playing as many roguelikes as possible.