Mister Slime review

It's kinda fun controlling a living ball of snot

12DOVE Verdict

Pros

  • +

    Easy to pick up

  • +

    Unique control method

  • +

    Clever physics puzzles

Cons

  • -

    Not the most likable hero

  • -

    May not hold interest

  • -

    So-so graphics

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Imagine Donkey Kong: Jungle Climber but with a flexible mucoid hero instead of a giant ape,and you’ll have a good idea what Mister Slime (Mr. Slime Jr. in the UK) is all about. Touch the screen to attach Mr. Slime’s many arms to the little yellow pegs that mark the path through the levels. Touch again to detach them, causing him to spring around with elastic tension.

It’s a really simple concept, and it doesn’t take long to learn how to get him zipping around with as much fluidity as you could hope for from an animated ball of snot. While Mr. Slime himself is not exactly the most likeable of characters (he reminds us of Iggy from N64 turkey Iggy’s Reckin Balls), the game is solid enough and throws up a few surprises every now and then. Some areas have fans that affect the way Mr. Slime drifts after letting go of his hand-holds. In other places you’ll have to carry heavy objects, which make it harder to swing between the pegs.

There are also areas where you’ll have to stretch Mr. Slime like a rubber band and ping him across big gaps to the next available peg. We’re not sure how much staying power it’s got, but Mister Slime is certainly good fun while it lasts. Physics-based puzzle mazes with a slightly duff hero and a very slick control method. Worth a sequel or two, we reckon.

Aug 11, 2008

More info

GenreAction
DescriptionSlick controls, cleverly designed maze-levels and a snot ball protagonist make this one a surprisingly enjoyable title. We're game for a sequel.
Platform"DS"
US censor rating"Rating Pending"
UK censor rating"3+"
Alternative names"Mr. Slime"
Release date1 January 1970 (US), 1 January 1970 (UK)
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Freelance Journalist

Martin Kitts is a veteran of the video game journalism field, having worked his way up through the ranks at N64 magazine and into its iterations as NGC and NGamer. Martin has contributed to countless other publications over the years, including 12DOVE, GamesMaster, and Official Xbox Magazine.