Militsioner wants to make you feel like you're "playing against a real giant policeman" in its immersive escape simulator

Militsioner
(Image credit: Tallboys)

A uniformed policeman sits wistfully in the centre of a provincial Russian town, his arms folded on one knee in a position resembling that of a bored child confined to the naughty step after a particularly egregious tantrum. You'd think his occupation would require him to adopt a more alert, focused posture, but that's hardly necessary for this authority figure. 

You see, the police officer in question is at least ten stories tall, and thus more than capable of watching over the entire town from the comfort of his reclined position. Should anything catch his attention, he's one stride away from quite literally stepping in. This is the world in which Militsioner takes place, and it's your job to escape it. 

"There is no specific source," says game designer Dmitry Shevchenko of Militsioner's inspirations. "The idea of the game was born organically in the process of development, though we relied on literary references like Trial by Franz Kafka and Crime and Punishment by Fyodor Dostoyevsky."

The eyes of the law

Militsioner

(Image credit: Tallboys)

Shevchenko's comments speak volumes about the mercurial nature of Militsioner's subtext, from which different people will draw different messages. Some have interpreted the titular policeman as a literal manifestation of Big Brother, particularly when it comes to the overreach of governments and their exploitation of law enforcement as a tool for oppression. 

A state-owned media channel within developer Tallboys' own nation, Russia, even recently suggested that Militsioner was an unpatriotic piece of "informational warfare". And though the studio addressed these comparisons on Twitter, Shevchenko says that political commentary was never the original intention: "People very often draw parallels between the political situation in our country, but we originally didn't even consider the political context in the game. We’re just trying to capture our own sense of reality that surrounds us."

For what it's worth, the concept of the Militsioner himself, which literally translates to "policeman" in Russian, draws directly from a Soviet Union-era set of children's poems about a noble, exceptionally tall officer of the law named Uncle Styopa. Postmodern interpretations have since re-envisioned the character as a more sinister figure of state omniscience, however, and Tallboys' upcoming project seems to lean towards that latter depiction. This isn't to say that the Militsioner is an inherently evil figure, but he certainly casts an uncomfortable presence over the entire experience – and will act as the primary obstacle getting in between you and your character's yearning for freedom. 

Militsioner

(Image credit: Tallboys)

How you achieve that freedom, however, is up to you, as Militsioner's immersive sim structure is all about exploring the world, and figuring out potential avenues for escape. The town itself is a micro sandbox of usable objects, working vehicles, and non-linear paths, while Shevchenko states Tallboys has been working hard to build "an interesting gameplay system that allows the player to experiment."

"We wanted to convey a sense of escape and connect it to a giant, without losing the identity of a policeman," adds art director Vladimir Semenets. "To make the player feel like they're playing against a real giant policeman, not against a video game. It was also important to bear in mind that the most important thing in escape is crossing the line between the safety of the prison and the risk of actually running away. That’s why we needed to find interesting communication and planning so that when the escape itself came, it felt stronger."

If the Militsioner notices you getting up to no good, for example, he's more than likely to intervene, extending one giant arm to pick you up and, well… let's just say it's best to avoid his ire entirely. That said, another aspect of Militsioner's gameplay, dedicated voice chat integration, offers a potential workaround to the policeman's wrath, allowing you to speak with the town's denizens, and even the officer himself. Who knows, maybe you'll be able to negotiate a compromise?

Escape plan

Militsioner

(Image credit: Tallboys)

"We’re trying to capture our own sense of reality"

Dmitry Shevchenko

"Physical interaction alone is not enough to fully show the profession of the policeman," Semenets explains. "He can’t keep catching you all the time, so most of your interactions with him must be between the action. It must be some sort of communication with him. Knowing that it would be an important part of gameplay, we tried to find a fresh perspective on interactive communication. But at the same time we try to limit the voice input mechanics a bit, we don’t want to make the game with a lot of dialogue."

It's unclear why your character has been arrested, or if they were even deserving of incarceration in the first place, but Tallboys has said that the Militsioner is bound by a prison of his own making, too – a strict moral code that you, the player, might be able to exploit. It makes for an interesting quandary: are you willing to break the law in order to escape it? 

Semenets tells me that Militsioner is "far from being released" right now, but it's already captured the attention of the internet with its compelling pitch, abstract tone, and stark messaging. Indeed, all of us can relate to the need to escape from a confined space right now – just another way in which Militsioner's surreal conceit is tapping into some very real topics.  

For more, check out the best Call of Duty games to play right now, or watch our full review of Watch Dogs Legion in the video below. 

CATEGORIES
Alex Avard

I'm GamesRadar's Features Writer, which makes me responsible for gracing the internet with as many of my words as possible, including reviews, previews, interviews, and more. Lucky internet! 

Read more
Michi, Pinky, and the rest of the Promise Mascot Agency standing in front of Kaso-Machi in key art for the game
Yakuza and living, breathing mascots collide in this adventure that has you battling a "normal sized door", faulty cash registers, and a playful dog
Atomfall Big in 2025 hero image showing screenshots of the game in a banner pattern
Atomfall isn't Rebellion's Fallout, it's something far more interesting: "We like to think of it as X-Files in the Cold War Lake District"
Atomfall screenshot
Playing Atomfall for 90 minutes booted me out of my comfort zone more than any other survival action game, and that's a very good thing
A character t-posing in to a T
Katamari Damacy creator's next game is all about being normal while stuck t-posing at the same time
The Stone of Madness screenshot of Alfredo and Eduardo facing a large moveable crate, with an enemy standing guard outside the room.
Escaping an asylum hidden in an 18th century Spanish monastery is a curious concept for a stealth game, but I couldn't put this one down
Shooting robots in FPS Metal Eden
Metal Eden is the Doom and Mirror's Edge mashup I didn't know I needed – and after playing just two levels, it's now my most-anticipated shooter of 2025
Latest in Simulation
InZOI screenshot
The Sims rival InZoi has 300 people hanging out in each of its in-game cities and they all "interact with each other in real-time"
InZOI screenshot from creation studio demo which depicts a shockingly realistic character model rendered in Unreal Engine 5
The director behind The Sims competitor InZOI spent 20 years making MMOs, but he ditched the massive RPGs after playing life sims with his son
Demon Slayer season 4 episode 2
True to the anime, Stardew Valley's hottest mod adds two romanceable Demon Slayer dudes who are both "rude and standoffish" at first
Paralives
The Sims 4's colorful competitor Paralives is bringing one of my favorite features from The Sims 3 back – the ability to customize literally everything
Let's Build a Dungeon
"They will cancel their subscription and your investors will have your head": This management sim about making the perfect MMO is so detailed it lets you play your own game
Cities: Skylines 2
Cities: Skylines 2 on console is still delayed at least until summer as devs work on "improving performance and stability"
Latest in Features
Monster Hunter Wilds characters share a meal
Oh no, Monster Hunter Wilds is so good that I'm already counting the days until its inevitable Master Rank expansion
Kai and Giatta battle Xaurip in Avowed
I get why Obsidian doesn't like The Elder Scrolls comparisons, but Avowed is the first RPG to have its hooks in me this deep since Skyrim took over my life 14 years ago
Photo taken by writer Rosalie Newcombe of the Tears of the Kingdom OLED Nintendo Switch handheld, with the Super Mario Nendoroid figure standing in front of it.
My PC is screaming for an update, but the Switch 2 will be taking all my money this year
GoDice in their RPG case beside Pixels dice
I put two electronic d20s head-to-head and the bad news for your wallet is the discount D&D dice failed its saving throw
Arydia: The Paths We Dare Tread in play
This board game TRPG hybrid delivers something D&D hasn't quite managed to capture for me
Daredevil: Born Again
Daredevil: Born Again killing off a fan-favorite character is controversial, but it might prove to be the right choice for the new Marvel show