Metal Gear Solid HD Collection Vita review

Tread lightly through Groznyj Grad and the Big Shell

Why you can trust 12DOVE Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

Metal Gear Solid hits the PlayStation Vita in style with the Metal Gear Solid HD Collection. With it, remastered versions of Metal Gear Solid 2: Substance and Metal Gear Solid 3: Subsistence (minus the online multiplayer, of course) come to Sony’s handheld. It’s a largely well-adapted port, though some caveats apply to the experience.

We were big fans of the PS3 version of Metal Gear Solid HD Collection when it bowed in Fall 2011. There’s a lot to be said for the overall quality of both MGS2 and MGS3, both of which are two of the finest titles to grace the PlayStation 2, and that’s indisputable. The Vita version is truncated – no Peace Walker HD on this compilation, for still unexplained reasons – to solely include the two console games. For some, that’s a glaring issue, especially since Peace Walker is still unavailable on the Vita as of this title’s launch. It does make the collection feel a bit fragmented.

That aside, MGS HD Collection Vita does a mostly-decent job in transporting the action to handheld, though it’s hard to recommend it as the best way to experience either of these games if you’ve never played them.. There are some quirks inherent to the system. For example, the touch based controls function as a substitute for the missing trigger buttons you’d have on PS3. However, it’s clunky from a gameplay standpoint. To rifle through Snake/Raiden’s inventories, you touch the front screen. The rear touch is used for different functions, such as stabbing in MGS3. The front screen also helps Snake and Raiden shimmy across ledges in MGS2.

But wouldn’t it have made more sense to use the touch zones on the rear touchpad to enable that functionality, rather than fiddling around with the touch screen while Snake is either peering around a corner or trying to evade a pack of trigger-happy guards? It’s a baffling decision, and at least providing a diversity of control options would’ve gone a long way.

Additionally, a degree of precision is lost with the Vita’s analog sticks. Sure, you’ve got the ability to rotate the camera with the system’s twin sticks, but first-person aiming at a distance looks muddy, and (especially in Snake Eater, which encourages non-fatal tranq headshots), it’s a little frustrating in sections when you can’t really see a guard from a distance. That’s driven home even further if you’re hopping back and forth between the PS3 version and Vita. But more on Transfarring later…

More info

GenreAction
DescriptionEven if you plan to play only one of the three stealth action classics in this graphically-upgraded collection which includes 2001s Metal Gear Solid 2: Sons of Liberty, 2004s Metal Gear Solid 3: Snake Eater, and 2010s Metal Gear Solid: Peace Walker, along with a handful of fun extras this compilation is still a real bargain.
Franchise nameMetal Gear
UK franchise nameMetal Gear Solid
Platform"PS Vita","Xbox 360","PS3"
US censor rating"Rating Pending","Mature","Mature"
UK censor rating"Rating Pending","Rating Pending","Rating Pending"
More
Sterling McGarvey
Latest in Metal Gear
Metal Gear Solid 3 Delta screenshot
Metal Gear Solid Delta: Snake Eater – Everything we know about the Metal Gear Solid 3 remake
Ape Escape monkey showing its behind to the camera in a trailer for Metal Gear Solid 3 Delta
Xbox won't have Metal Gear Solid 3 remake's Ape Escape mode, but it is getting a crossover that's arguably better
Metal Gear Solid 3 remake Snake aiming a pistol
Metal Gear Solid 3 remake release date confirms the PlayStation leak: Snake returns this August
A screenshot from the Metal Gear Solid 3 remake.
Metal Gear Solid 3 remake release date leaked by PlayStation, alongside a silly Ape Escape mode returning from the PS2 days
Metal Gear Solid movie
Metal Gear Solid's former art director once said he spends "a lot of time fussing over the details of the characters' backside since that's the side the player sees most in-game"
Metal Gear
In 1997, Hideo Kojima said the "one thing" he wanted to avoid in Metal Gear Solid was "tedious" cutscenes with characters "blabbering at each other for 4 or 5 minutes"
Latest in Reviews
WWE 2K25
WWE 2K25 review: "A colossal package even if you never go anywhere near Virtual Currency"
Altered: Trial by Frost booster box and packs on a playmat
Altered: Trial by Frost review - "Satisfying enough to offer highly varied gameplay"
Boro and Alta sit on a bench together in Wanderstop
Wanderstop review: "Exalting the transformative power of tea"
The pump header of the NZXT Kraken Elite 360 RGB showing a 35 degree cpu
NZXT Kraken Elite 360 RGB review: "Has some solid design points that make installation a lot easier"
Logitech G Pro X TKL Rapid gaming keyboard on a wooden desk with blue lighting
Logitech G Pro X TKL Rapid review: "one of the best value Hall effect gaming keyboards out there"
Millie Bobby Brown and Chris Pratt in The Electric State
The Electric State review: "Although this may be their most visually stunning movie yet, it looks like the Russos are yet to find their footing outside of the MCU"