Metal Gear Solid 5: The Definitive Experience is happening. Includes *everything*
Konami has finally put a date and some details on the MGS5 special edition: it's out October 13th and includes pretty much everything, including the Ground Zeroes prequel and all the the DLC - some 38 extra odds and sods.
Here's the full list of what's on the way, pay attention - there's a whole heap-a crap coming:
Missions
- Déjà Vu
- Jamais Vu
Items for MGS 5
- Weapon: Rasp Short-Barreled Shotgun Gold
- Weapon: Maschinen Taktische Pistole 5 Weiss
- Weapon: Adam-ska Special
- Weapon: Windurger S333 CombatSpecial
- Shield: Personal Ballistic Shield (Gold)
- Shield: Personal Ballistic Shield (White)
- Shield: Personal Ballistic Shield (Silver)
- Shield: Personal Ballistic Shield (Olive Drab)
- Costume: Fatigues (Black Ocelot)
- Costume: Fatigues (Gray Urban)
- Costume: Fatigues (Blue Urban)
- Costume: Fatigues (All-Purpose Dryland)
- Costume: Fatigues (Naked Snake)
- Costume: Sneaking (Naked Snake)
- Costume: Tuxedo
- Costume: Sneaking suit (The Boss)
- Costume: Jumpsuit (EVA)
- Western Tack (for D-Horse)
- Parade Tack (for D-Horse)
- Cardboard Box (Rocky Terrain)
- Cardboard Box (All-Purpose Dryland)
- Cardboard Box (Wetland)
- Bionic Arm Gold
- Emblem "VENOM SNAKE"
- Mother Base Staff (FOX)
- Mother Base Staff (SKULL)
- Mother Base Staff (CANINE)
- Mother Base Staff (HOUND)
Items for MGS Online
- EXPANSION PACK 「CLOAKED IN SILENCE」
- BASIC APPEAL PACK
- BATTLE APPEAL PACK
- DANCE APPEAL PACK
- HERO APPEAL PACK
- WU S.PISTOL GOLD
- AM MRS-4 GOLD
- Metal Gear Rex Helmet
So, yeah: lots. Currently the site only lists a €39.99 price for the PS4 and Xbox One version, with a Steam price to be confirmed later. (That works out about $45 directly.)
Seen something newsworthy? Tell us!
Sign up to the 12DOVE Newsletter
Weekly digests, tales from the communities you love, and more
I'm GamesRadar's Managing Editor for guides, which means I run GamesRadar's guides and tips content. I also write reviews, previews and features, largely about horror, action adventure, FPS and open world games. I previously worked on Kotaku, and the Official PlayStation Magazine and website.
Metal Gear Solid's former art director once said he spends "a lot of time fussing over the details of the characters' backside since that's the side the player sees most in-game"
In 1997, Hideo Kojima said the "one thing" he wanted to avoid in Metal Gear Solid was "tedious" cutscenes with characters "blabbering at each other for 4 or 5 minutes"