It's not just you, MGS 5's servers are having some launch day troubles
Metal Gear Solid 5: The Phantom Pain is the most connected Metal Gear ever made, so you may not be surprised that it's encountered some of the standard launch day difficulties. Unexpected "server connection issues" have led Konami to deactivate or pare down some of the game's online features, mostly relating to the Forward Operating Base system.
FOBs are used to expand your operations far beyond Mother Base, giving you more resources and a vulnerable point for other players to invade. Useful as they are, FOBs are still a bonus on top of your standard facilities and are largely inessential for progressing through the main game. You should be able to keep playing unperturbed while Konami sorts things out.
MGSV: We are currently experiencing server connection issues, so the following temporary measures have been taken to remedy the problem ...September 1, 2015
MGS Servers 1)Number of missions listed in the FOB MISSION list has been decreasedSeptember 1, 2015
MGS Servers 2) Display of info regarding Win/Loss, Points, Supporting/Supporters, and Heroism have been disabled in the FOB MISSION listSeptember 1, 2015
MGS Servers: 3) Number of missions listed in the online COMBAT DEPLOYMENT menu has been decreased.September 1, 2015
MGSV: We deeply apologize for the inconvenience and are working hard with all parties to bring these features back as soon as possible.September 1, 2015
Hopefully the server situation calms down in time for the Metal Gear Online, MGS 5's squad-based multiplayer component, on October 6. That's more than a month out, but you never can tell how long online issues will plague games once they get started - remember Halo: The Master Chief Collection and SimCity?
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I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.