Metal Gear Solid
Latest about Metal Gear Solid
Metal Gear Solid's former art director once said he spends "a lot of time fussing over the details of the characters' backside since that's the side the player sees most in-game"
By Alex Raisbeck published
News "Especially the butts."
26 years on, developers discuss the massive impact Metal Gear Solid had on the industry: "This was going much further than all previous action games. And that was totally inspiring"
By Adam Barnes published
Feature Feature | The Impact of Metal Gear Solid: Retro Gamer talks with a selection of developers about the stealth game's 1998 release, and how it changed the industry forever
In 1997, Hideo Kojima said the "one thing" he wanted to avoid in Metal Gear Solid was "tedious" cutscenes with characters "blabbering at each other for 4 or 5 minutes"
By Issy van der Velde published
News If only he knew what his future would be
17 years before unleashing Quiet on the world in Metal Gear Solid 5, Hideo Kojima said he didn't want "dishonest" designs like "female characters with huge busts" in the series
By Alex Raisbeck published
News "It's a serious, heavy story, and I wanted characters who could handle that world."
Hideo Kojima originally had "no plans" for a character like Metal Gear Solid's Cyborg Ninja until Yoji Shinkawa's art had him saying "hell yeah, a ninja cyborg!"
By Ashley Bardhan published
News Let us cherish Cyborg Ninja
Nobody at Konami believed in Metal Gear until Hideo Kojima showed them the exclamation point: "This is gonna work!"
By Jordan Gerblick published
news Thank goodness for that exclamation
Metal Gear Solid actor David Hayter teases return as Big Boss, sends fandom spiraling: "Metal Gear Solid 6 100% confirmed"
By Jordan Gerblick published
news You can't just do that to us
As PlayStation's 30th anniversary nears, Hideo Kojima recalls moving to Tokyo solo with just the console and a TV to make Metal Gear Solid: "This shift significantly expanded my world"
By Catherine Lewis published
News The "shift" saw him transition to "roles in management and producing"
Sign up to the 12DOVE Newsletter
Weekly digests, tales from the communities you love, and more