Medal of Honor: Airborne
The real game begins when you hit the ground
The parachuting only lasts a few seconds. The impact lasts the entire game.
Don't get us wrong - those fleeting moments of freefall are pure exhilaration. Surging forward in a crowd of equally frightened soldiers, you hardly have time to register the wide open hatch in front of you - the black starry precipice - before you've been pushed over the edge and into the nothingness. As the chute jerks back and your legs dangle in front of you, the entire mission is revealed on the ground below.
Contrary to the newest Medal of Honor's title, that ground is where Airborne truly separates itself from other recent WWII shooters. The game is less about parachuting and more about how such an unusual form of entry transforms everything that follows. As the developers say, "You're like a pebble in a pond. Each time you drop, you send different ripples."
We've already explored one of those ripples - how landing location affects the style of gameplay you'll experience. Float towards one of the target zones marked with green smoke and you'll find the majority of your comrades, ready to fight at your side. Drift towards a more secluded area, perhaps a roof or aqueduct, and you can catch enemies by surprise as a sniper or grenadier. (Read morehereandhere.)
The parachuting only lasts a few seconds. The impact lasts the entire game.
Don't get us wrong - those fleeting moments of freefall are pure exhilaration. Surging forward in a crowd of equally frightened soldiers, you hardly have time to register the wide open hatch in front of you - the black starry precipice - before you've been pushed over the edge and into the nothingness. As the chute jerks back and your legs dangle in front of you, the entire mission is revealed on the ground below.
Contrary to the newest Medal of Honor's title, that ground is where Airborne truly separates itself from other recent WWII shooters. The game is less about parachuting and more about how such an unusual form of entry transforms everything that follows. As the developers say, "You're like a pebble in a pond. Each time you drop, you send different ripples."
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We've already explored one of those ripples - how landing location affects the style of gameplay you'll experience. Float towards one of the target zones marked with green smoke and you'll find the majority of your comrades, ready to fight at your side. Drift towards a more secluded area, perhaps a roof or aqueduct, and you can catch enemies by surprise as a sniper or grenadier. (Read morehereandhere.)