Mark Hamill needed a mountain guide to stop him, uhh, dying in his Star Wars: The Last Jedi Ahch-To scenes

Luke Skywalker didn’t just magically appear on that island in Star Wars: The Force Awakens. Mark Hamill has to put the hours in for those Ahch-To scenes in, especially when it came to filming Star Wars: The Last Jedi. As it turns out, as revealed in an interview with our sister publication SFX magazine, he also had to do a fair amount of walking up inclines and cliffsides – with the added safety of having a mountain guide to stop him meeting a steep, untimely end.

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“When I first read the script, I thought they’d do it on green screen,” Hamill says. Not so, as he reveals: “Then they said they wanted to go to a real location…”

The Ahch-To scenes were filmed on the peak of Irish island Skellig Michael, which involved a fair amount of walking up steps and it was a killer on the legs for Hamill: “I said ‘How long are you allowing the crew to get up the hill.’ They said, ‘45 minutes.’ I said, ‘Give me an hour and a half.’ I had to stop every 100 steps because they’re not normal steps – they’re stone, and it’s up and up and it never ends.”

It could have been a killer for Hamill, too, if he wasn’t careful. Thankfully, a helping hand was provided as everyone went (way) above and beyond whilst filming, as Hamill explains, “They had this big mountain climber guide behind me to catch me in case I stumbled and fell. If I fall off the cliff and die, the insurance would go crazy – let’s face it, I’m an investment!”

For more tales of Mark Hamill’s trails on Ahch-To, be sure to pick up the latest issue of SFX magazine or subscribe so you never miss an issue.

Bradley Russell

I'm the Senior Entertainment Writer here at 12DOVE, focusing on news, features, and interviews with some of the biggest names in film and TV. On-site, you'll find me marveling at Marvel and providing analysis and room temperature takes on the newest films, Star Wars and, of course, anime. Outside of GR, I love getting lost in a good 100-hour JRPG, Warzone, and kicking back on the (virtual) field with Football Manager. My work has also been featured in OPM, FourFourTwo, and Game Revolution.