Why you can trust 12DOVE
Split-screen racing? Fine, but it struggles visually - never dropping frames, but noticeably chugging compared to solo karting. We’d ask why Nintendo didn’t simply give us the option to turn off AI karts, but all the modes, maps and tracks have been so tailored to that magical number 12 that the game wouldn’t play properly.
No matter how rich the Wi-Fi mode is, to strengthen it at the cost of one of Nintendo gaming’s most beloved pastimes - good ol’ four-player Mario Kart - is downright wrong. Maybe in time we’ll warm to it, but we’ve played enough Kart, from SNES to GC, to know when something has been messed with. It’s not enough to deny the game the accolades it deserves for formula tweaks and for finally kicking off Wi-Fi Wii as it should be done, but Nintendo rarely disappoint like this. For all their moves that have baffled long-term fans - namely the casual gaming shift - this is their first decision we’re truly uneasy with. What a shame it should arrive in an otherwise delightful package.
Apr 28, 2008
More info
Genre | Racing |
UK censor rating | "" |
Franchise name | Mario |
US censor rating | "Everyone" |
Platform | "Wii" |
UK franchise name | Mario |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |

Superman's David Corenswet wants DC to adapt the animated show storyline where the Man of Steel switches places with Batman: "That would be fun"

A Minecraft Movie Review: "Jack Black's irrepressible star turn helps elevate this video game adaptation"

Nintendo admits "there were times when we wished the Switch system's processor was faster" so that "developers could make any kind of game they wanted"